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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SCRIPT_OBJECT_H_
#define _SCRIPT_OBJECT_H_
#include "DatabaseEnvFwd.h"
#include "ScriptObjectFwd.h"
//#include "Duration.h"
//#include "LFG.h"
//#include "ObjectGuid.h"
//#include "SharedDefines.h"
//#include "Tuples.h"
//#include "Types.h"
// Check out our guide on how to create new hooks in our wiki! https://www.azerothcore.org/wiki/hooks-script
/*
TODO: Add more script type classes.
SessionScript
CollisionScript
ArenaTeamScript
*/
constexpr auto VISIBLE_RANGE = 166.0f; //MAX visible range (size of grid)
class ScriptObject
{
friend class ScriptMgr;
public:
// Do not override this in scripts; it should be overridden by the various script type classes. It indicates
// whether or not this script type must be assigned in the database.
[[nodiscard]] virtual bool IsDatabaseBound() const { return false; }
[[nodiscard]] virtual bool isAfterLoadScript() const { return IsDatabaseBound(); }
virtual void checkValidity() { }
[[nodiscard]] const std::string& GetName() const { return _name; }
[[nodiscard]] uint16 GetTotalAvailableHooks() { return _totalAvailableHooks; }
protected:
ScriptObject(const char* name, uint16 totalAvailableHooks = 0) : _name(std::string(name)), _totalAvailableHooks(totalAvailableHooks)
{
}
virtual ~ScriptObject() = default;
private:
const std::string _name;
const uint16 _totalAvailableHooks;
};
template<class TObject>
class UpdatableScript
{
protected:
UpdatableScript() = default;
public:
virtual void OnUpdate(TObject* /*obj*/, uint32 /*diff*/) { }
};
template<class TMap>
class MapScript : public UpdatableScript<TMap>
{
MapEntry const* _mapEntry;
uint32 _mapId;
protected:
explicit MapScript(uint32 mapId) : _mapId(mapId) { }
public:
void checkMap();
// Gets the MapEntry structure associated with this script. Can return nullptr.
MapEntry const* GetEntry() { return _mapEntry; }
// Called when the map is created.
virtual void OnCreate(TMap* /*map*/) { }
// Called just before the map is destroyed.
virtual void OnDestroy(TMap* /*map*/) { }
// Called when a grid map is loaded.
virtual void OnLoadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
// Called when a grid map is unloaded.
virtual void OnUnloadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
// Called when a player enters the map.
virtual void OnPlayerEnter(TMap* /*map*/, Player* /*player*/) { }
// Called when a player leaves the map.
virtual void OnPlayerLeave(TMap* /*map*/, Player* /*player*/) { }
// Called on every map update tick.
void OnUpdate(TMap* /*map*/, uint32 /*diff*/) override { }
};
#endif //_SCRIPT_OBJECT_H_
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