summaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptObjectFwd.h
blob: dc8036fb62e9da740b3daa7d9ca324662dde1251 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/*
 * This file is part of the AzeerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Affero General Public License as published by the
 * Free Software Foundation; either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef AC_SCRIPT_OBJECT_FWD_H_
#define AC_SCRIPT_OBJECT_FWD_H_

#include "Define.h"

// Core class
class AchievementGlobalMgr;
class AchievementMgr;
class ArenaTeam;
class AuctionHouseMgr;
class AuctionHouseObject;
class Aura;
class AuraApplication;
class AuraEffect;
class AuraScript;
class Battleground;
class BattlegroundMap;
class BattlegroundQueue;
class Channel;
class ChatHandler;
class Creature;
class CreatureAI;
class DynamicObject;
class GameObject;
class GameObjectAI;
class GridTerrainData;
class Group;
class Guardian;
class Guild;
class InstanceMap;
class InstanceSave;
class InstanceScript;
class Item;
class LootStore;
class LootTemplate;
class MailDraft;
class MailReceiver;
class MailSender;
class Map;
class MapInstanced;
class Object;
class OutdoorPvP;
class Pet;
class Player;
class Quest;
class Roll;
class Spell;
class SpellCastTargets;
class SpellInfo;
class SpellScript;
class TempSummon;
class TicketMgr;
class Transport;
class Unit;
class Vehicle;
class Weather;
class WorldObject;
class WorldPacket;
class WorldSession;
class WorldSocket;

enum ArenaTeamInfoType : uint8;
enum AuraRemoveMode : uint8;
enum BattlegroundDesertionType : uint8;
enum ClassContext : uint8;
enum ContentLevels : uint8;
enum DamageEffectType : uint8;
enum EnchantmentSlot : uint8;
enum EncounterCreditType : uint8;
enum EncounterState : uint8;
enum InventoryResult : uint8;
enum MailCheckMask : uint8;
enum PetType : uint8;
enum RollVote : uint8;
enum ShutdownExitCode : uint8;
enum ShutdownMask : uint8;
enum WeaponAttackType : uint8;
enum WeatherState : uint32;

struct AchievementCriteriaEntry;
struct AchievementEntry;
struct AreaTrigger;
struct AuctionEntry;
struct CompletedAchievementData;
struct Condition;
struct ConditionSourceInfo;
struct CreatureTemplate;
struct CriteriaProgress;
struct DungeonEncounter;
struct DungeonProgressionRequirements;
struct GroupQueueInfo;
struct InstanceTemplate;
struct ItemSetEffect;
struct ItemTemplate;
struct Loot;
struct LootItem;
struct LootStoreItem;
struct MapDifficulty;
struct MapEntry;
struct MovementInfo;
struct PvPDifficultyEntry;
struct QuestStatusData;
struct ScalingStatValuesEntry;
struct SpellModifier;
struct TargetInfo;
struct VendorItem;
struct SkillLineAbilityEntry;

// Dynamic linking class
class ModuleReference;

// Script objects
class SpellScriptLoader;

//
struct OutdoorPvPData;

namespace lfg
{
    struct LFGDungeonData;
}

namespace Acore
{
    namespace Asio
    {
        class IoContext;
    }

    namespace ChatCommands
    {
        struct ChatCommandBuilder;
    }
}

#endif