1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_CLEAVE = 15284,
SPELL_FRIGHTENING_SHOUT = 19134,
SPELL_WHIRLWIND1 = 15589,
SPELL_WHIRLWIND2 = 13736,
SPELL_MORTAL_STRIKE = 16856
};
enum Yells
{
YELL_AGGRO = 0,
YELL_EVADE = 1
};
class boss_galvangar : public CreatureScript
{
public:
boss_galvangar() : CreatureScript("boss_galvangar") { }
struct boss_galvangarAI : public ScriptedAI
{
boss_galvangarAI(Creature* creature) : ScriptedAI(creature) { }
uint32 CleaveTimer;
uint32 FrighteningShoutTimer;
uint32 Whirlwind1Timer;
uint32 Whirlwind2Timer;
uint32 MortalStrikeTimer;
uint32 ResetTimer;
void Reset() override
{
CleaveTimer = urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
FrighteningShoutTimer = urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS);
Whirlwind1Timer = urand(1 * IN_MILLISECONDS, 13 * IN_MILLISECONDS);
Whirlwind2Timer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
MortalStrikeTimer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
ResetTimer = 5 * IN_MILLISECONDS;
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
void JustRespawned() override
{
Reset();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (CleaveTimer <= diff)
{
DoCastVictim(SPELL_CLEAVE);
CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS);
}
else CleaveTimer -= diff;
if (FrighteningShoutTimer <= diff)
{
DoCastVictim(SPELL_FRIGHTENING_SHOUT);
FrighteningShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
}
else FrighteningShoutTimer -= diff;
if (Whirlwind1Timer <= diff)
{
DoCastVictim(SPELL_WHIRLWIND1);
Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 10 * IN_MILLISECONDS);
}
else Whirlwind1Timer -= diff;
if (Whirlwind2Timer <= diff)
{
DoCastVictim(SPELL_WHIRLWIND2);
Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
}
else Whirlwind2Timer -= diff;
if (MortalStrikeTimer <= diff)
{
DoCastVictim(SPELL_MORTAL_STRIKE);
MortalStrikeTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
}
else MortalStrikeTimer -= diff;
// check if creature is not outside of building
if (ResetTimer <= diff)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(YELL_EVADE);
}
ResetTimer = 5 * IN_MILLISECONDS;
}
else ResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_galvangarAI(creature);
}
};
void AddSC_boss_galvangar()
{
new boss_galvangar;
}
|