summaryrefslogtreecommitdiff
path: root/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
blob: 9ae61d0fc837fb1e04c746b92bb142d932656b1f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "AreaDefines.h"
#include "CreatureScript.h"
#include "Player.h"
#include "ScriptedCreature.h"

/*######
## npc_the_scourge_cauldron
######*/

class npc_the_scourge_cauldron : public CreatureScript
{
public:
    npc_the_scourge_cauldron() : CreatureScript("npc_the_scourge_cauldron") { }

    CreatureAI* GetAI(Creature* creature) const override
    {
        return new npc_the_scourge_cauldronAI(creature);
    }

    struct npc_the_scourge_cauldronAI : public ScriptedAI
    {
        npc_the_scourge_cauldronAI(Creature* creature) : ScriptedAI(creature) { }

        void Reset() override { }

        void JustEngagedWith(Unit* /*who*/) override { }

        void DoDie()
        {
            //summoner dies here
            Unit::DealDamage(me, me, me->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
            //override any database `spawntimesecs` to prevent duplicated summons
            uint32 rTime = me->GetRespawnDelay();
            if (rTime < 600)
                me->SetRespawnDelay(600);
        }

        void MoveInLineOfSight(Unit* who) override
        {
            if (!who)
                return;

            Player* player = who->ToPlayer();
            if (!player)
                return;

            switch (me->GetAreaId())
            {
                case AREA_FELSTONE_FIELD:
                    if (player->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE ||
                            player->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE)
                    {
                        me->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
                        DoDie();
                    }
                    break;
                case AREA_DALSONS_TEARS:
                    if (player->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE ||
                            player->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE)
                    {
                        me->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
                        DoDie();
                    }
                    break;
                case AREA_GAHRRONS_WITHERING:
                    if (player->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE ||
                            player->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE)
                    {
                        me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
                        DoDie();
                    }
                    break;
                case AREA_THE_WRITHING_HAUNT:
                    if (player->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE ||
                            player->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE)
                    {
                        me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
                        DoDie();
                    }
                    break;
            }
        }
    };
};

/*######
##    npcs_andorhal_tower
######*/

enum AndorhalTower
{
    GO_BEACON_TORCH                             = 176093
};

class npc_andorhal_tower : public CreatureScript
{
public:
    npc_andorhal_tower() : CreatureScript("npc_andorhal_tower") { }

    CreatureAI* GetAI(Creature* creature) const override
    {
        return new npc_andorhal_towerAI(creature);
    }

    struct npc_andorhal_towerAI : public ScriptedAI
    {
        npc_andorhal_towerAI(Creature* creature) : ScriptedAI(creature)
        {
            me->SetCombatMovement(false);
        }

        void MoveInLineOfSight(Unit* who) override

        {
            if (!who || !who->IsPlayer())
                return;

            if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f))
                if (Player* player = who->ToPlayer())
                    player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
        }
    };
};

/*######
##
######*/

void AddSC_western_plaguelands()
{
    new npc_the_scourge_cauldron();
    new npc_andorhal_tower();
}