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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
/*
* Scripts for spells with SPELLFAMILY_WARRIOR and SPELLFAMILY_GENERIC spells used by warrior players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_warr_".
*/
enum WarriorSpells
{
SPELL_WARRIOR_INTERVENE_TRIGGER = 59667,
SPELL_WARRIOR_SPELL_REFLECTION = 23920,
SPELL_WARRIOR_IMPROVED_SPELL_REFLECTION_TRIGGER = 59725,
SPELL_WARRIOR_BLOODTHIRST = 23885,
SPELL_WARRIOR_BLOODTHIRST_DAMAGE = 23881,
SPELL_WARRIOR_CHARGE = 34846,
SPELL_WARRIOR_DAMAGE_SHIELD_DAMAGE = 59653,
SPELL_WARRIOR_DEEP_WOUNDS_RANK_1 = 12162,
SPELL_WARRIOR_DEEP_WOUNDS_RANK_2 = 12850,
SPELL_WARRIOR_DEEP_WOUNDS_RANK_3 = 12868,
SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC = 12721,
SPELL_WARRIOR_EXECUTE = 20647,
SPELL_WARRIOR_GLYPH_OF_EXECUTION = 58367,
SPELL_WARRIOR_GLYPH_OF_VIGILANCE = 63326,
SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_BUFF = 65156,
SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_TALENT = 64976,
SPELL_WARRIOR_LAST_STAND_TRIGGERED = 12976,
SPELL_WARRIOR_RETALIATION_DAMAGE = 22858,
SPELL_WARRIOR_SLAM = 50783,
SPELL_WARRIOR_SUNDER_ARMOR = 58567,
SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1 = 12723,
SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2 = 26654,
SPELL_WARRIOR_TAUNT = 355,
SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1 = 46859,
SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2 = 46860,
SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1 = 64849,
SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2 = 64850,
SPELL_WARRIOR_VIGILANCE_PROC = 50725,
SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT = 59665,
SPELL_WARRIOR_WHIRLWIND_MAIN = 50622,
SPELL_WARRIOR_WHIRLWIND_OFF = 44949,
SPELL_WARRIOR_EXECUTE_R1 = 5308,
};
enum WarriorSpellIcons
{
WARRIOR_ICON_ID_SUDDEN_DEATH = 1989
};
enum MiscSpells
{
SPELL_PALADIN_BLESSING_OF_SANCTUARY = 20911,
SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY = 25899,
SPELL_PRIEST_RENEWED_HOPE = 63944,
SPELL_GEN_DAMAGE_REDUCTION_AURA = 68066,
};
class spell_warr_mocking_blow : public SpellScript
{
PrepareSpellScript(spell_warr_mocking_blow);
void HandleOnHit()
{
if (Unit* target = GetHitUnit())
if (target->IsImmunedToSpellEffect(GetSpellInfo(), EFFECT_1))
SetHitDamage(0);
}
void Register() override
{
OnHit += SpellHitFn(spell_warr_mocking_blow::HandleOnHit);
}
};
enum VictoryRushEnum
{
SPELL_VICTORIOUS = 32216
};
class spell_warr_victory_rush : public SpellScript
{
PrepareSpellScript(spell_warr_victory_rush);
void HandleCast()
{
if (Unit* caster = GetCaster())
caster->RemoveAurasDueToSpell(SPELL_VICTORIOUS);
}
void Register() override
{
OnCast += SpellCastFn(spell_warr_victory_rush::HandleCast);
}
};
class spell_warr_intervene : public SpellScript
{
PrepareSpellScript(spell_warr_intervene);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_INTERVENE_TRIGGER });
}
void HandleApplyAura(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell((Unit*)nullptr, SPELL_WARRIOR_INTERVENE_TRIGGER, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warr_intervene::HandleApplyAura, EFFECT_1, SPELL_EFFECT_APPLY_AURA);
}
};
class spell_warr_improved_spell_reflection : public AuraScript
{
PrepareAuraScript(spell_warr_improved_spell_reflection);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_SPELL_REFLECTION, SPELL_WARRIOR_IMPROVED_SPELL_REFLECTION_TRIGGER });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetSpellInfo() && eventInfo.GetActor() && eventInfo.GetSpellInfo()->Id == SPELL_WARRIOR_SPELL_REFLECTION;
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
CustomSpellValues values;
values.AddSpellMod(SPELLVALUE_MAX_TARGETS, aurEff->GetAmount());
values.AddSpellMod(SPELLVALUE_RADIUS_MOD, 2000); // Base range = 100, final range = 20 value / 10000.0f = 0.2f
eventInfo.GetActor()->CastCustomSpell(SPELL_WARRIOR_IMPROVED_SPELL_REFLECTION_TRIGGER, values, eventInfo.GetActor(), TRIGGERED_FULL_MASK, nullptr);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_warr_improved_spell_reflection::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_warr_improved_spell_reflection::OnProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
class spell_warr_improved_spell_reflection_trigger : public SpellScript
{
PrepareSpellScript(spell_warr_improved_spell_reflection_trigger);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_SPELL_REFLECTION });
}
void FilterTargets(std::list<WorldObject*>& unitList)
{
GetCaster()->RemoveAurasDueToSpell(SPELL_WARRIOR_SPELL_REFLECTION);
unitList.sort(Acore::ObjectDistanceOrderPred(GetCaster()));
while (unitList.size() > GetSpellValue()->MaxAffectedTargets)
unitList.pop_back();
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warr_improved_spell_reflection_trigger::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY);
}
};
class spell_warr_improved_spell_reflection_trigger_aura : public AuraScript
{
PrepareAuraScript(spell_warr_improved_spell_reflection_trigger_aura);
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (!IsExpired())
{
// aura remove - remove auras from all party members
std::list<Unit*> PartyMembers;
GetUnitOwner()->GetPartyMembers(PartyMembers);
for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr != PartyMembers.end(); ++itr)
{
if ((*itr)->GetGUID() != GetOwner()->GetGUID())
if (Aura* aur = (*itr)->GetAura(59725, GetCasterGUID()))
{
aur->SetDuration(0);
aur->Remove();
}
}
}
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_warr_improved_spell_reflection_trigger_aura::HandleRemove, EFFECT_0, SPELL_AURA_REFLECT_SPELLS, AURA_EFFECT_HANDLE_REAL);
}
};
// 12975 - Last Stand
class spell_warr_last_stand : public SpellScript
{
PrepareSpellScript(spell_warr_last_stand);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_LAST_STAND_TRIGGERED });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(GetEffectValue()));
caster->CastCustomSpell(caster, SPELL_WARRIOR_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, nullptr, nullptr, true, nullptr);
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_warr_last_stand::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// -12162 - Deep Wounds
class spell_warr_deep_wounds : public SpellScript
{
PrepareSpellScript(spell_warr_deep_wounds);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = std::max(GetEffectValue(), 0);
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
// include target dependant auras
damage = target->MeleeDamageBonusTaken(caster, damage, BASE_ATTACK, GetSpellInfo());
// apply percent damage mods
ApplyPct(damage, 16.0f * GetSpellInfo()->GetRank() / 6.0f);
target->CastDelayedSpellWithPeriodicAmount(caster, SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC, SPELL_AURA_PERIODIC_DAMAGE, damage, EFFECT_0);
//caster->CastCustomSpell(target, SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC, &damage, nullptr, nullptr, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warr_deep_wounds::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// -100 - Charge
class spell_warr_charge : public SpellScript
{
PrepareSpellScript(spell_warr_charge);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_TALENT,
SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_BUFF,
SPELL_WARRIOR_CHARGE
});
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 chargeBasePoints0 = GetEffectValue();
Unit* caster = GetCaster();
caster->CastCustomSpell(caster, SPELL_WARRIOR_CHARGE, &chargeBasePoints0, nullptr, nullptr, true);
// Juggernaut crit bonus
if (caster->HasAura(SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_TALENT))
caster->CastSpell(caster, SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_BUFF, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warr_charge::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
// -1464 - Slam
class spell_warr_slam : public SpellScript
{
PrepareSpellScript(spell_warr_slam);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_SLAM });
}
void SendMiss(SpellMissInfo missInfo)
{
if (missInfo != SPELL_MISS_NONE)
{
if (Unit* caster = GetCaster())
{
if (Unit* target = GetHitUnit())
{
caster->SendSpellMiss(target, SPELL_WARRIOR_SLAM, missInfo);
}
}
}
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (GetHitUnit())
GetCaster()->CastCustomSpell(SPELL_WARRIOR_SLAM, SPELLVALUE_BASE_POINT0, GetEffectValue(), GetHitUnit(), TRIGGERED_FULL_MASK);
}
void Register() override
{
BeforeHit += BeforeSpellHitFn(spell_warr_slam::SendMiss);
OnEffectHitTarget += SpellEffectFn(spell_warr_slam::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// -58872 - Damage Shield
class spell_warr_damage_shield : public AuraScript
{
PrepareAuraScript(spell_warr_damage_shield);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_DAMAGE_SHIELD_DAMAGE });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
// % of amount blocked
int32 damage = CalculatePct(int32(GetTarget()->GetShieldBlockValue()), aurEff->GetAmount());
GetTarget()->CastCustomSpell(SPELL_WARRIOR_DAMAGE_SHIELD_DAMAGE, SPELLVALUE_BASE_POINT0, damage, eventInfo.GetProcTarget(), true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_warr_damage_shield::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -5308 - Execute
class spell_warr_execute : public SpellScript
{
PrepareSpellScript(spell_warr_execute);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_EXECUTE, SPELL_WARRIOR_GLYPH_OF_EXECUTION });
}
void SendMiss(SpellMissInfo missInfo)
{
if (missInfo != SPELL_MISS_NONE)
{
if (Unit* caster = GetCaster())
{
if (Unit* target = GetHitUnit())
{
caster->SendSpellMiss(target, SPELL_WARRIOR_EXECUTE, missInfo);
}
}
}
}
void HandleEffect(SpellEffIndex effIndex)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
SpellInfo const* spellInfo = GetSpellInfo();
int32 rageUsed = std::min<int32>(300 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE));
int32 newRage = std::max<int32>(0, caster->GetPower(POWER_RAGE) - rageUsed);
// Sudden Death rage save
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, WARRIOR_ICON_ID_SUDDEN_DEATH, EFFECT_0))
{
int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10;
newRage = std::max(newRage, ragesave);
}
caster->SetPower(POWER_RAGE, uint32(newRage));
// Glyph of Execution bonus
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_EXECUTION, EFFECT_0))
rageUsed += aurEff->GetAmount() * 10;
int32 bp = GetEffectValue() + int32(rageUsed * spellInfo->Effects[effIndex].DamageMultiplier + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f);
caster->CastCustomSpell(target, SPELL_WARRIOR_EXECUTE, &bp, nullptr, nullptr, true, nullptr, nullptr, GetOriginalCaster()->GetGUID());
}
}
void Register() override
{
BeforeHit += BeforeSpellHitFn(spell_warr_execute::SendMiss);
OnEffectHitTarget += SpellEffectFn(spell_warr_execute::HandleEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 12809 - Concussion Blow
class spell_warr_concussion_blow : public SpellScript
{
PrepareSpellScript(spell_warr_concussion_blow);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
SetHitDamage(CalculatePct(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK), GetEffectValue()));
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warr_concussion_blow::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
// 23881 - Bloodthirst
class spell_warr_bloodthirst : public SpellScript
{
PrepareSpellScript(spell_warr_bloodthirst);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_BLOODTHIRST });
}
void HandleDamage(SpellEffIndex effIndex)
{
int32 damage = GetEffectValue();
ApplyPct(damage, GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK));
if (Unit* target = GetHitUnit())
{
damage = GetCaster()->SpellDamageBonusDone(target, GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
damage = target->SpellDamageBonusTaken(GetCaster(), GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE);
}
SetHitDamage(damage);
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
GetCaster()->CastCustomSpell(GetCaster(), SPELL_WARRIOR_BLOODTHIRST, &damage, nullptr, nullptr, true, nullptr);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warr_bloodthirst::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectHit += SpellEffectFn(spell_warr_bloodthirst::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
// 23880 - Bloodthirst (Heal)
class spell_warr_bloodthirst_heal : public SpellScript
{
PrepareSpellScript(spell_warr_bloodthirst_heal);
void HandleHeal(SpellEffIndex /*effIndex*/)
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_WARRIOR_BLOODTHIRST_DAMAGE))
SetEffectValue(GetCaster()->CountPctFromMaxHealth(spellInfo->Effects[EFFECT_1].CalcValue(GetCaster())));
}
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_warr_bloodthirst_heal::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
}
};
// 7384, 7887, 11584, 11585 - Overpower
class spell_warr_overpower : public SpellScript
{
PrepareSpellScript(spell_warr_overpower);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({
SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1,
SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1,
SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2,
SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2
});
}
void HandleEffect(SpellEffIndex /*effIndex*/)
{
uint32 spellId = 0;
if (GetCaster()->HasAura(SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1))
spellId = SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1;
else if (GetCaster()->HasAura(SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2))
spellId = SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2;
if (!spellId)
return;
if (Player* target = GetHitPlayer())
if (target->HasUnitState(UNIT_STATE_CASTING))
target->CastSpell(target, spellId, true, 0, 0, GetCaster()->GetGUID());
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warr_overpower::HandleEffect, EFFECT_0, SPELL_EFFECT_ANY);
}
};
// 5246 - Intimidating Shout
class spell_warr_intimidating_shout : public SpellScript
{
PrepareSpellScript(spell_warr_intimidating_shout);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove(GetExplTargetWorldObject());
uint32 maxTargets = GetSpellInfo()->MaxAffectedTargets;
if (targets.size() > maxTargets)
targets.resize(maxTargets);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warr_intimidating_shout::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warr_intimidating_shout::FilterTargets, EFFECT_2, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
// -772 - Rend
class spell_warr_rend : public AuraScript
{
PrepareAuraScript(spell_warr_rend);
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
if (Unit* caster = GetCaster())
{
canBeRecalculated = false;
// $0.2 * (($MWB + $mwb) / 2 + $AP / 14 * $MWS) bonus per tick
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 mws = caster->GetAttackTime(BASE_ATTACK);
float mwbMin = 0.f;
float mwbMax = 0.f;
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
mwbMin += caster->GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE, i);
mwbMax += caster->GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE, i);
}
float mwb = ((mwbMin + mwbMax) / 2 + ap * mws / 14000) * 0.2f;
amount += int32(caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), mwb));
// "If used while your target is above 75% health, Rend does 35% more damage."
// as for 3.1.3 only ranks above 9 (wrong tooltip?)
if (GetSpellInfo()->GetRank() >= 9)
{
if (GetUnitOwner()->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetSpellInfo(), caster))
AddPct(amount, GetSpellInfo()->Effects[EFFECT_2].CalcValue(caster));
}
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warr_rend::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
// 64380, 65941 - Shattering Throw
class spell_warr_shattering_throw : public SpellScript
{
PrepareSpellScript(spell_warr_shattering_throw);
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
// remove shields, will still display immune to damage part
if (Unit* target = GetHitUnit())
target->RemoveAurasWithMechanic(1 << MECHANIC_IMMUNE_SHIELD, AURA_REMOVE_BY_ENEMY_SPELL);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warr_shattering_throw::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 12328, 18765, 35429 - Sweeping Strikes
class spell_warr_sweeping_strikes : public AuraScript
{
PrepareAuraScript(spell_warr_sweeping_strikes);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2 });
}
bool Load() override
{
_procTarget = nullptr;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
Unit* actor = eventInfo.GetActor();
if (!actor)
{
return false;
}
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
{
switch (spellInfo->Id)
{
case SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1:
case SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2:
case SPELL_WARRIOR_WHIRLWIND_OFF:
return false;
case SPELL_WARRIOR_WHIRLWIND_MAIN:
if (actor->HasSpellCooldown(SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1))
{
return false;
}
break;
default:
break;
}
}
_procTarget = actor->SelectNearbyNoTotemTarget(eventInfo.GetProcTarget());
return _procTarget != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (DamageInfo* damageInfo = eventInfo.GetDamageInfo())
{
SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
if (spellInfo && spellInfo->Id == SPELL_WARRIOR_EXECUTE && !_procTarget->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
{
// If triggered by Execute (while target is not under 20% hp) deals normalized weapon damage
GetTarget()->CastSpell(_procTarget, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2, aurEff);
}
else
{
if (spellInfo && spellInfo->Id == SPELL_WARRIOR_WHIRLWIND_MAIN)
{
eventInfo.GetActor()->AddSpellCooldown(SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, 0, 500);
}
int32 damage = damageInfo->GetUnmitigatedDamage();
GetTarget()->CastCustomSpell(_procTarget, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_1, &damage, 0, 0, true, nullptr, aurEff);
}
}
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_warr_sweeping_strikes::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_warr_sweeping_strikes::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
private:
Unit* _procTarget = nullptr;
};
// 50720 - Vigilance
class spell_warr_vigilance : public AuraScript
{
PrepareAuraScript(spell_warr_vigilance);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_WARRIOR_GLYPH_OF_VIGILANCE,
SPELL_WARRIOR_VIGILANCE_PROC,
SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT,
SPELL_GEN_DAMAGE_REDUCTION_AURA,
SPELL_PALADIN_BLESSING_OF_SANCTUARY,
SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY,
SPELL_PRIEST_RENEWED_HOPE
});
}
bool Load() override
{
_procTarget = nullptr;
return true;
}
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->CastSpell(target, SPELL_GEN_DAMAGE_REDUCTION_AURA, true);
if (Unit* caster = GetCaster())
target->CastSpell(caster, SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT, true);
}
void HandleAfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
//! WORKAROUND
//! this glyph is a proc
if (Unit* caster = GetCaster())
{
if (AuraEffect const* glyph = caster->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_VIGILANCE, EFFECT_0))
GetTarget()->ModifyRedirectThreat(glyph->GetAmount());
}
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAura(SPELL_GEN_DAMAGE_REDUCTION_AURA) &&
!(target->HasAura(SPELL_PALADIN_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_PRIEST_RENEWED_HOPE)))
{
target->RemoveAurasDueToSpell(SPELL_GEN_DAMAGE_REDUCTION_AURA);
}
target->ResetRedirectThreat();
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetCaster();
return _procTarget;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(_procTarget, SPELL_WARRIOR_VIGILANCE_PROC, true, nullptr, aurEff);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_warr_vigilance::HandleApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectApply += AuraEffectApplyFn(spell_warr_vigilance::HandleAfterApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
OnEffectRemove += AuraEffectRemoveFn(spell_warr_vigilance::HandleRemove, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
DoCheckProc += AuraCheckProcFn(spell_warr_vigilance::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_warr_vigilance::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
private:
Unit* _procTarget;
};
// 50725 - Vigilance
class spell_warr_vigilance_trigger : public SpellScript
{
PrepareSpellScript(spell_warr_vigilance_trigger);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_TAUNT });
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
// Remove Taunt cooldown
if (Player* target = GetHitPlayer())
target->RemoveSpellCooldown(SPELL_WARRIOR_TAUNT, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warr_vigilance_trigger::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 58387 - Glyph of Sunder Armor
class spell_warr_glyph_of_sunder_armor : public AuraScript
{
PrepareAuraScript(spell_warr_glyph_of_sunder_armor);
void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod)
{
if (!spellMod)
{
spellMod = new SpellModifier(aurEff->GetBase());
spellMod->op = SpellModOp(aurEff->GetMiscValue());
spellMod->type = SPELLMOD_FLAT;
spellMod->spellId = GetId();
spellMod->mask = GetSpellInfo()->Effects[aurEff->GetEffIndex()].SpellClassMask;
}
spellMod->value = aurEff->GetAmount();
}
void Register() override
{
DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_warr_glyph_of_sunder_armor::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// Spell 28845 - Cheat Death
enum CheatDeath
{
SPELL_CHEAT_DEATH_TRIGGER = 28846
};
class spell_warr_t3_prot_8p_bonus : public AuraScript
{
PrepareAuraScript(spell_warr_t3_prot_8p_bonus);
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetActionTarget() && eventInfo.GetActionTarget()->GetHealthPct() <= 20.0f;
}
void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (Unit* target = eventInfo.GetActionTarget())
{
target->CastSpell(target, SPELL_CHEAT_DEATH_TRIGGER, true);
}
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_warr_t3_prot_8p_bonus::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_warr_t3_prot_8p_bonus::HandleEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 20230 - Retaliation
class spell_warr_retaliation : public AuraScript
{
PrepareAuraScript(spell_warr_retaliation);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARRIOR_RETALIATION_DAMAGE });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (!eventInfo.GetActor() || !eventInfo.GetProcTarget())
{
return false;
}
// check attack comes not from behind and warrior is not stunned
return GetTarget()->isInFront(eventInfo.GetActor(), M_PI) && !GetTarget()->HasUnitState(UNIT_STATE_STUNNED);
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_WARRIOR_RETALIATION_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_warr_retaliation::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_warr_retaliation::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 29707 - Heroic Strike (Rank 10)
// 30324 - Heroic Strike (Rank 11)
// 47449 - Heroic Strike (Rank 12)
// 47450 - Heroic Strike (Rank 13)
enum DazeSpells
{
ICON_GENERIC_DAZE = 15,
SPELL_GENERIC_AFTERMATH = 18118,
};
class spell_warr_heroic_strike : public SpellScript
{
PrepareSpellScript(spell_warr_heroic_strike);
void HandleOnHit()
{
Unit* target = GetHitUnit();
if (!target)
return;
Unit::AuraEffectList const& AuraEffectList = target->GetAuraEffectsByType(SPELL_AURA_MOD_DECREASE_SPEED);
bool bonusDamage = false;
for (AuraEffect* eff : AuraEffectList)
{
const SpellInfo* spellInfo = eff->GetSpellInfo();
if (!spellInfo)
continue;
// Warrior Spells: Piercing Howl or Dazed (29703)
if (spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && (spellInfo->SpellFamilyFlags[1] & (0x20 | 0x200000)))
{
bonusDamage = true;
break;
}
// Generic Daze: icon 15 with mechanic daze or snare
if ((spellInfo->SpellIconID == ICON_GENERIC_DAZE)
&& ((spellInfo->Mechanic == MECHANIC_DAZE || spellInfo->HasEffectMechanic(MECHANIC_DAZE))
|| (spellInfo->Mechanic == MECHANIC_SNARE || spellInfo->HasEffectMechanic(MECHANIC_SNARE))
)
)
{
bonusDamage = true;
break;
}
if ((spellInfo->Id == SPELL_GENERIC_AFTERMATH)
|| (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (spellInfo->SpellFamilyFlags[1] & 0x40)) // Blast Wave
|| (spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && (spellInfo->SpellFamilyFlags[2] & 0x4000)) // Avenger's Shield
)
{
bonusDamage = true;
break;
}
}
if (bonusDamage)
{
int32 damage = GetHitDamage();
AddPct(damage, 35); // "Causes ${0.35*$m1} additional damage against Dazed targets."
SetHitDamage(damage);
}
}
void Register() override
{
OnHit += SpellHitFn(spell_warr_heroic_strike::HandleOnHit);
}
};
class spell_war_sudden_death_aura : public AuraScript
{ PrepareAuraScript(spell_war_sudden_death_aura);
bool AfterCheckProc(ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent)
{
// Check PROC_SPELL_PHASE_FINISH only for Execute
if (eventInfo.GetSpellPhaseMask() != PROC_SPELL_PHASE_FINISH)
return isTriggeredAtSpellProcEvent;
if (Spell const* procSpell = eventInfo.GetProcSpell())
if (procSpell->GetSpellInfo()->GetFirstRankSpell()->Id == SPELL_WARRIOR_EXECUTE_R1)
return isTriggeredAtSpellProcEvent;
return false;
}
void Register() override
{
DoAfterCheckProc += AuraAfterCheckProcFn(spell_war_sudden_death_aura::AfterCheckProc);
}
};
void AddSC_warrior_spell_scripts()
{
RegisterSpellScript(spell_warr_mocking_blow);
RegisterSpellScript(spell_warr_intervene);
RegisterSpellScript(spell_warr_improved_spell_reflection);
RegisterSpellAndAuraScriptPair(spell_warr_improved_spell_reflection_trigger, spell_warr_improved_spell_reflection_trigger_aura);
RegisterSpellScript(spell_warr_victory_rush);
RegisterSpellScript(spell_warr_bloodthirst);
RegisterSpellScript(spell_warr_bloodthirst_heal);
RegisterSpellScript(spell_warr_charge);
RegisterSpellScript(spell_warr_concussion_blow);
RegisterSpellScript(spell_warr_damage_shield);
RegisterSpellScript(spell_warr_deep_wounds);
RegisterSpellScript(spell_warr_execute);
RegisterSpellScript(spell_warr_glyph_of_sunder_armor);
RegisterSpellScript(spell_warr_intimidating_shout);
RegisterSpellScript(spell_warr_last_stand);
RegisterSpellScript(spell_warr_overpower);
RegisterSpellScript(spell_warr_rend);
RegisterSpellScript(spell_warr_retaliation);
RegisterSpellScript(spell_warr_shattering_throw);
RegisterSpellScript(spell_warr_slam);
RegisterSpellScript(spell_warr_sweeping_strikes);
RegisterSpellScript(spell_warr_vigilance);
RegisterSpellScript(spell_warr_vigilance_trigger);
RegisterSpellScript(spell_warr_t3_prot_8p_bonus);
RegisterSpellScript(spell_warr_heroic_strike);
RegisterSpellScript(spell_war_sudden_death_aura);
}
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