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path: root/src/tools/map_extractor/adt.h
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/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Affero General Public License as published by the
 * Free Software Foundation; either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ADT_H
#define ADT_H

#include "loadlib.h"

#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#define UNITSIZE (CHUNKSIZE / 8.0f)

enum LiquidType
{
    LIQUID_TYPE_WATER = 0,
    LIQUID_TYPE_OCEAN = 1,
    LIQUID_TYPE_MAGMA = 2,
    LIQUID_TYPE_SLIME = 3
};

//**************************************************************************************
// ADT file class
//**************************************************************************************
#define ADT_CELLS_PER_GRID    16
#define ADT_CELL_SIZE         8
#define ADT_GRID_SIZE         (ADT_CELLS_PER_GRID*ADT_CELL_SIZE)

//
// Adt file height map chunk
//
class adt_MCVT
{
    union
    {
        uint32 fcc;
        char   fcc_txt[4];
    };
    uint32 size;
public:
    float height_map[(ADT_CELL_SIZE + 1) * (ADT_CELL_SIZE + 1) + ADT_CELL_SIZE * ADT_CELL_SIZE];

    bool  prepareLoadedData();
};

//
// Adt file liquid map chunk (old)
//
class adt_MCLQ
{
    union
    {
        uint32 fcc;
        char   fcc_txt[4];
    };
public:
    uint32 size;
    float height1;
    float height2;
    struct liquid_data
    {
        uint32 light;
        float  height;
    } liquid[ADT_CELL_SIZE + 1][ADT_CELL_SIZE + 1];

    // 1<<0 - ochen
    // 1<<1 - lava/slime
    // 1<<2 - water
    // 1<<6 - all water
    // 1<<7 - dark water
    // == 0x0F - not show liquid
    uint8 flags[ADT_CELL_SIZE][ADT_CELL_SIZE];
    uint8 data[84];
    bool  prepareLoadedData();
};

//
// Adt file cell chunk
//
class adt_MCNK
{
    union
    {
        uint32 fcc;
        char   fcc_txt[4];
    };
public:
    uint32 size;
    uint32 flags;
    uint32 ix;
    uint32 iy;
    uint32 nLayers;
    uint32 nDoodadRefs;
    uint32 offsMCVT;        // height map
    uint32 offsMCNR;        // Normal vectors for each vertex
    uint32 offsMCLY;        // Texture layer definitions
    uint32 offsMCRF;        // A list of indices into the parent file's MDDF chunk
    uint32 offsMCAL;        // Alpha maps for additional texture layers
    uint32 sizeMCAL;
    uint32 offsMCSH;        // Shadow map for static shadows on the terrain
    uint32 sizeMCSH;
    uint32 areaid;
    uint32 nMapObjRefs;
    uint32 holes;
    uint16 s[2];
    uint32 data1;
    uint32 data2;
    uint32 data3;
    uint32 predTex;
    uint32 nEffectDoodad;
    uint32 offsMCSE;
    uint32 nSndEmitters;
    uint32 offsMCLQ;         // Liqid level (old)
    uint32 sizeMCLQ;         //
    float  zpos;
    float  xpos;
    float  ypos;
    uint32 offsMCCV;         // offsColorValues in WotLK
    uint32 props;
    uint32 effectId;

    bool   prepareLoadedData();
    adt_MCVT* getMCVT()
    {
        if (offsMCVT)
            return (adt_MCVT*)((uint8*)this + offsMCVT);
        return nullptr;
    }
    adt_MCLQ* getMCLQ()
    {
        if (offsMCLQ)
            return (adt_MCLQ*)((uint8*)this + offsMCLQ);
        return nullptr;
    }
};

//
// Adt file grid chunk
//
class adt_MCIN
{
    union
    {
        uint32 fcc;
        char   fcc_txt[4];
    };
public:
    uint32 size;
    struct adt_CELLS
    {
        uint32 offsMCNK;
        uint32 size;
        uint32 flags;
        uint32 asyncId;
    } cells[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];

    bool   prepareLoadedData();
    // offset from begin file (used this-84)
    adt_MCNK* getMCNK(int x, int y)
    {
        if (cells[x][y].offsMCNK)
            return (adt_MCNK*)((uint8*)this + cells[x][y].offsMCNK - 84);
        return nullptr;
    }
};

enum class LiquidVertexFormatType : uint16
{
    HeightDepth             = 0,
    HeightTextureCoord      = 1,
    Depth                   = 2,
};

struct adt_liquid_instance
{
    uint16 LiquidType;              // Index from LiquidType.db2
    LiquidVertexFormatType LiquidVertexFormat;
    float MinHeightLevel;
    float MaxHeightLevel;
    uint8 OffsetX;
    uint8 OffsetY;
    uint8 Width;
    uint8 Height;
    uint32 OffsetExistsBitmap;
    uint32 OffsetVertexData;

    uint8 GetOffsetX() const { return OffsetX; }
    uint8 GetOffsetY() const { return OffsetY; }
    uint8 GetWidth() const { return Width; }
    uint8 GetHeight() const { return Height; }
};

struct adt_liquid_attributes
{
    uint64 Fishable;
    uint64 Deep;
};

//
// Adt file liquid data chunk (new)
//
class adt_MH2O
{
public:
    union
    {
        uint32 fcc;
        char   fcc_txt[4];
    };
    uint32 size;

    struct adt_LIQUID
    {
        uint32 OffsetInstances;
        uint32 used;
        uint32 OffsetAttributes;
    } liquid[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];

    bool   prepareLoadedData();

    adt_liquid_instance const* GetLiquidInstance(int32 x, int32 y) const
    {
        if (liquid[x][y].used && liquid[x][y].OffsetInstances)
            return (adt_liquid_instance *)((uint8*)this + 8 + liquid[x][y].OffsetInstances);
        return nullptr;
    }

    adt_liquid_attributes GetLiquidAttributes(int32 x, int32 y) const
    {
        if (liquid[x][y].used)
        {
            if (liquid[x][y].OffsetAttributes)
                return *((adt_liquid_attributes *)((uint8*)this + 8 + liquid[x][y].OffsetAttributes));
            return { 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF };
        }
        return { 0, 0 };
    }

    uint16 GetLiquidType(adt_liquid_instance const* h) const
    {
        if (h->LiquidVertexFormat == LiquidVertexFormatType::Depth)
            return 2;

        return h->LiquidType;
    }

    float GetLiquidHeight(adt_liquid_instance const* h, int32 pos) const
    {
        if (!h->OffsetVertexData)
            return 0.0f;

        switch (h->LiquidVertexFormat)
        {
            case LiquidVertexFormatType::HeightDepth:
            case LiquidVertexFormatType::HeightTextureCoord:
                return ((float const*)((uint8*)this + 8 + h->OffsetVertexData))[pos];
            case LiquidVertexFormatType::Depth:
                return 0.0f;
            default:
                break;
        }

        return 0.0f;
    }

    int8 GetLiquidDepth(adt_liquid_instance const* h, int32 pos) const
    {
        if (!h->OffsetVertexData)
            return -1;

        switch (h->LiquidVertexFormat)
        {
            case LiquidVertexFormatType::HeightDepth:
                return ((int8 const*)((int8 const*)this + 8 + h->OffsetVertexData + (h->GetWidth() + 1) * (h->GetHeight() + 1) * 4))[pos];
            case LiquidVertexFormatType::HeightTextureCoord:
                return 0;
            case LiquidVertexFormatType::Depth:
                return ((int8 const*)((uint8*)this + 8 + h->OffsetVertexData))[pos];
            default:
                break;
        }
        return 0;
    }

    uint16 const* GetLiquidTextureCoordMap(adt_liquid_instance const* h, int32 pos) const
    {
        if (!h->OffsetVertexData)
            return nullptr;

        switch (h->LiquidVertexFormat)
        {
            case LiquidVertexFormatType::HeightDepth:
            case LiquidVertexFormatType::Depth:
                return nullptr;
            case LiquidVertexFormatType::HeightTextureCoord:
                return (uint16 const*)((uint8 const*)this + 8 + h->OffsetVertexData + 4 * ((h->GetWidth() + 1) * (h->GetHeight() + 1) + pos));
            default:
                break;
        }
        return nullptr;
    }

    uint64 GetLiquidExistsBitmap(adt_liquid_instance const* h) const
    {
        if (h->OffsetExistsBitmap)
            return *((uint64 *)((uint8*)this + 8 + h->OffsetExistsBitmap));
        else
            return 0xFFFFFFFFFFFFFFFFuLL;
    }
};

// Adt file min/max height chunk
//
class adt_MFBO
{
    union
    {
        uint32 fcc;
        char   fcc_txt[4];
    };
public:
    uint32 size;
    struct plane
    {
        int16 coords[9];
    };
    plane max;
    plane min;

    bool prepareLoadedData();
};

//
// Adt file header chunk
//
class adt_MHDR
{
    union
    {
        uint32 fcc;
        char   fcc_txt[4];
    };
public:
    uint32 size;

    uint32 flags;
    uint32 offsMCIN;           // MCIN
    uint32 offsTex;            // MTEX
    uint32 offsModels;         // MMDX
    uint32 offsModelsIds;      // MMID
    uint32 offsMapObejcts;     // MWMO
    uint32 offsMapObejctsIds;  // MWID
    uint32 offsDoodsDef;       // MDDF
    uint32 offsObjectsDef;     // MODF
    uint32 offsMFBO;           // MFBO
    uint32 offsMH2O;           // MH2O
    uint32 data1;
    uint32 data2;
    uint32 data3;
    uint32 data4;
    uint32 data5;
public:
    bool prepareLoadedData();
    adt_MCIN* getMCIN()
    {
        return reinterpret_cast<adt_MCIN*>(reinterpret_cast<uint8*>(&flags) + offsMCIN);
    }
    adt_MH2O* getMH2O()
    {
        if (offsMH2O)
            return reinterpret_cast<adt_MH2O*>(reinterpret_cast<uint8*>(&flags) + offsMH2O);
        return nullptr;
    }
    adt_MFBO* getMFBO()
    {
        if (flags & 1 && offsMFBO)
            return reinterpret_cast<adt_MFBO*>(reinterpret_cast<uint8*>(&flags) + offsMFBO);
        return nullptr;
    }
};

class ADT_file : public FileLoader
{
public:
    bool prepareLoadedData() override;
    ADT_file();
    ~ADT_file();
    void free() override;

    adt_MHDR* a_grid;
};

#endif