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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
#include <string>
#include "TileAssembler.h"
int main(int argc, char* argv[])
{
std::string src = "Buildings";
std::string dest = "vmaps";
if (argc > 3)
{
std::cout << "usage: " << argv[0] << " <raw data dir> <vmap dest dir>" << std::endl;
return 1;
}
else
{
if (argc > 1)
src = argv[1];
if (argc > 2)
dest = argv[2];
}
std::cout << "using " << src << " as source directory and writing output to " << dest << std::endl;
VMAP::TileAssembler* ta = new VMAP::TileAssembler(src, dest);
if (!ta->convertWorld2())
{
std::cout << "exit with errors" << std::endl;
delete ta;
return 1;
}
delete ta;
std::cout << "Ok, all done" << std::endl;
return 0;
}
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