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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef VMAPEXPORT_H
#define VMAPEXPORT_H
#include "loadlib/loadlib.h"
#include <string>
#include <unordered_map>
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.7";
const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
}
enum ModelFlags
{
MOD_M2 = 1,
MOD_WORLDSPAWN = 1 << 1,
MOD_HAS_BOUND = 1 << 2
};
struct WMODoodadData;
extern const char * szWorkDirWmo;
extern std::unordered_map<std::string, WMODoodadData> WmoDoodads;
uint32 GenerateUniqueObjectId(uint32 clientId, uint16 clientDoodadId);
bool FileExists(const char* file);
void strToLower(char* str);
bool ExtractSingleWmo(std::string& fname);
bool ExtractSingleModel(std::string& fname);
void ExtractGameobjectModels();
#endif
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