Tools/MMaps: Fix strange paths in Blackfathom Deeps

Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast.
This commit is contained in:
jackpoz
2020-02-27 14:05:47 +01:00
committed by Ovahlord
parent de74f05f90
commit 004e39d88c

View File

@@ -1052,8 +1052,14 @@ namespace MMAP
{
// Blade's Edge Arena
case 562:
// This allows to walk on the ropes to the pillars
config.walkableRadius = 0;
break;
// Blackfathom Deeps
case 48:
// Reduce the chance to have underground levels
config.ch *= 2;
break;
default:
break;
}