Core/Spell: Quick readability change. Functionality not altered.

This commit is contained in:
treeston
2016-07-20 15:23:14 +02:00
parent 218d73d758
commit 03bef35500

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@@ -2997,7 +2997,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
// don't allow channeled spells / spells with cast time to be cast while moving
// exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && (!m_caster->IsCharmed() || !m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)
if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->IsCharmed() && m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
{
// 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel
if (!(m_spellInfo->IsChanneled() && !m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING)))