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Core/Spell: Quick readability change. Functionality not altered.
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@@ -2997,7 +2997,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
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// don't allow channeled spells / spells with cast time to be cast while moving
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// exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
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// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
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if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && (!m_caster->IsCharmed() || !m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)
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if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->IsCharmed() && m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
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{
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// 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel
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if (!(m_spellInfo->IsChanneled() && !m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING)))
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