Scripts/Uldum: disable Uldum intro scripts until the script has been finished and scriptnames assigned

This commit is contained in:
Ovahlord
2019-12-16 00:11:31 +01:00
parent 369ec57af6
commit 04498998d9

View File

@@ -459,6 +459,7 @@ class spell_summon_schnottz : public SpellScript
void AddSC_uldum()
{
/*
RegisterCreatureAI(npc_uldum_uldum_camera_bunny_04);
RegisterCreatureAI(npc_uldum_uldum_skarf);
RegisterSpellScript(spell_uldum_initialize_uldum_intro);
@@ -466,6 +467,7 @@ void AddSC_uldum()
RegisterSpellScript(spell_uldum_master_summon_beam_target_02);
RegisterSpellScript(spell_uldum_master_summon_skarf);
RegisterSpellScript(spell_uldum_player_summon_camera);
*/
RegisterSpellScript(spell_gobbles_initialize);
RegisterSpellScript(spell_summon_schnottz);
}