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Scripts/Uldum: disable Uldum intro scripts until the script has been finished and scriptnames assigned
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@@ -459,6 +459,7 @@ class spell_summon_schnottz : public SpellScript
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void AddSC_uldum()
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{
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/*
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RegisterCreatureAI(npc_uldum_uldum_camera_bunny_04);
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RegisterCreatureAI(npc_uldum_uldum_skarf);
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RegisterSpellScript(spell_uldum_initialize_uldum_intro);
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@@ -466,6 +467,7 @@ void AddSC_uldum()
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RegisterSpellScript(spell_uldum_master_summon_beam_target_02);
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RegisterSpellScript(spell_uldum_master_summon_skarf);
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RegisterSpellScript(spell_uldum_player_summon_camera);
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*/
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RegisterSpellScript(spell_gobbles_initialize);
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RegisterSpellScript(spell_summon_schnottz);
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}
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