Core/Movement: Typo fix for falling to void case (#18611)

(cherry picked from commit 3ea9f3b0e2)
This commit is contained in:
xinef1
2016-12-27 22:14:55 +01:00
committed by DoctorKraft
parent 236aea4dde
commit 044a38629e

View File

@@ -432,7 +432,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (!plrMover->IsAlive())
if (plrMover->IsAlive())
plrMover->KillPlayer();
}
}