Core/Movement: correction on header use on some generators

(cherry picked from commit daef1493f2)
This commit is contained in:
ccrs
2017-12-11 23:01:00 +01:00
committed by Shauren
parent 34cd11860d
commit 045b26fe9f
5 changed files with 7 additions and 3 deletions

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@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FleeingMovementGenerator.h"
#include "VMapFactory.h"
#include "CreatureAI.h"
#include "ObjectAccessor.h"
@@ -24,7 +25,6 @@
#include "MoveSplineInit.h"
#include "MoveSpline.h"
#include "PhasingHandler.h"
#include "FleeingMovementGenerator.h"
#define MIN_QUIET_DISTANCE 28.0f
#define MAX_QUIET_DISTANCE 43.0f

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@@ -21,6 +21,8 @@
#include "MovementGenerator.h"
#include "Timer.h"
class Creature;
template<class T>
class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
{

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@@ -15,11 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FormationMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
#include "FormationMovementGenerator.h"
void FormationMovementGenerator::DoInitialize(Creature* owner)
{

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@@ -20,6 +20,8 @@
#include "MovementGenerator.h"
class Creature;
class FormationMovementGenerator : public MovementGeneratorMedium< Creature, FormationMovementGenerator >
{
public:

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@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PointMovementGenerator.h"
#include "CreatureAI.h"
#include "Creature.h"
#include "Player.h"
@@ -22,7 +23,6 @@
#include "MoveSpline.h"
#include "ObjectAccessor.h"
#include "World.h"
#include "PointMovementGenerator.h"
//----- Point Movement Generator