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Core/Spells: allow Rupture's damage to scale with combo points as well
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@@ -5961,7 +5961,6 @@ void SpellMgr::LoadSpellInfoCorrections()
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ApplySpellFix({ 1943 }, [](SpellInfo* spellInfo)
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{
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spellInfo->AttributesEx |= SPELL_ATTR1_FINISHING_MOVE_DURATION;
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spellInfo->AttributesEx &= ~SPELL_ATTR1_FINISHING_MOVE_DAMAGE;
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});
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for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
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