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Core/Spells: corrected the finishing move spell attributes for Rupture and Expose Armor
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@@ -5950,6 +5950,20 @@ void SpellMgr::LoadSpellInfoCorrections()
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spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(2); // Combat Range
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});
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// Expose Armor
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ApplySpellFix({ 8647 }, [](SpellInfo* spellInfo)
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{
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spellInfo->AttributesEx |= SPELL_ATTR1_FINISHING_MOVE_DURATION;
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spellInfo->AttributesEx &= ~SPELL_ATTR1_FINISHING_MOVE_DAMAGE;
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});
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// Rupture
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ApplySpellFix({ 1943 }, [](SpellInfo* spellInfo)
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{
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spellInfo->AttributesEx |= SPELL_ATTR1_FINISHING_MOVE_DURATION;
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spellInfo->AttributesEx &= ~SPELL_ATTR1_FINISHING_MOVE_DAMAGE;
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});
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for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
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{
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SpellInfo* spellInfo = mSpellInfoMap[i];
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