Scripts/LCT: fixed Scent of Blood target selection

This commit is contained in:
Ovahlord
2018-07-04 17:42:52 +02:00
parent d66547d809
commit 0a930e239c

View File

@@ -115,7 +115,7 @@ class ScentOfBloodTargetSelector
bool operator()(Unit* unit) const
{
return (!unit->HasAura(SPELL_SCENT_OF_BLOOD) || !unit->HasAura(SPELL_SCENT_OF_BLOOD_HC));
return (unit->HasAura(SPELL_SCENT_OF_BLOOD) || unit->HasAura(SPELL_SCENT_OF_BLOOD_HC));
}
};
@@ -414,7 +414,7 @@ class npc_lockmaw_frenzied_crocolisk : public CreatureScript
{
DoCastSelf(SPELL_STEALTHED);
me->AI()->AttackStart(target);
me->AddThreat(target, 50000000.0f);
target->AddThreat(me, 50000000.0f);
}
break;
default: