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rand() to urand #4
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@@ -1352,31 +1352,31 @@ public:
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if (uiAnti_magic_zone <= diff)
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{
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DoCast(me, SPELL_ANTI_MAGIC_ZONE1);
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uiAnti_magic_zone = 25000 + rand()%5000;
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uiAnti_magic_zone = urand(25000, 30000);
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} else uiAnti_magic_zone -= diff;
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if (uiDeath_strike <= diff)
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{
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DoCast(me->getVictim(), SPELL_DEATH_STRIKE);
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uiDeath_strike = 5000 + rand()%5000;
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uiDeath_strike = urand(5000, 10000);
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} else uiDeath_strike -= diff;
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if (uiDeath_embrace <= diff)
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{
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DoCast(me->getVictim(), SPELL_DEATH_EMBRACE);
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uiDeath_embrace = 5000 + rand()%5000;
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uiDeath_embrace = urand(5000, 10000);
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} else uiDeath_embrace -= diff;
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if (uiIcy_touch <= diff)
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{
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DoCast(me->getVictim(), SPELL_ICY_TOUCH1);
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uiIcy_touch = 5000 + rand()%5000;
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uiIcy_touch = urand(5000, 10000);
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} else uiIcy_touch -= diff;
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if (uiUnholy_blight <= diff)
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{
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DoCast(me->getVictim(), SPELL_UNHOLY_BLIGHT);
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uiUnholy_blight = 5000 + rand()%5000;
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uiUnholy_blight = urand(5000, 10000);
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} else uiUnholy_blight -= diff;
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if (uiFight_speech <= diff)
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@@ -1387,7 +1387,7 @@ public:
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SAY_LIGHT_OF_DAWN18, SAY_LIGHT_OF_DAWN19, SAY_LIGHT_OF_DAWN20,
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SAY_LIGHT_OF_DAWN21, SAY_LIGHT_OF_DAWN22, SAY_LIGHT_OF_DAWN23,
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SAY_LIGHT_OF_DAWN24), me);
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uiFight_speech = 15000 + rand()%5000;
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uiFight_speech = urand(15000, 20000);
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} else uiFight_speech -= diff;
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// Check spawns
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