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Core/Spells: commited out a proc validation check. Some spells are suposed to have procs like this
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@@ -1859,6 +1859,7 @@ void SpellMgr::LoadSpellProcs()
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}
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}
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/*
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if (!procSpellTypeMask)
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{
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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@@ -1872,6 +1873,7 @@ void SpellMgr::LoadSpellProcs()
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continue;
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}
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*/
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SpellProcEntry procEntry;
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procEntry.SchoolMask = 0;
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