Scripts/ML: Update Magtheridon to new model (#26420)

(cherry picked from commit 7bd3a36d52)
This commit is contained in:
offl
2021-04-16 20:14:19 +03:00
committed by Shauren
parent aac1f2c9ea
commit 1256a55ee5
2 changed files with 379 additions and 455 deletions

View File

@@ -117,502 +117,423 @@ enum Misc
ACTION_START_CHANNELERS_EVENT = 2
};
class boss_magtheridon : public CreatureScript
struct boss_magtheridon : public BossAI
{
public:
boss_magtheridon(Creature* creature) : BossAI(creature, DATA_MAGTHERIDON), _channelersCount(5) { }
boss_magtheridon() : CreatureScript("boss_magtheridon") { }
struct boss_magtheridonAI : public BossAI
{
boss_magtheridonAI(Creature* creature) : BossAI(creature, DATA_MAGTHERIDON), _channelersCount(5) { }
void Reset() override
{
_Reset();
DoCastSelf(SPELL_SHADOW_CAGE_C);
me->SummonCreatureGroup(SUMMON_GROUP_CHANNELERS);
events.SetPhase(PHASE_BANISH);
_channelersCount = 5;
events.ScheduleEvent(EVENT_TAUNT, Minutes(4), Minutes(5));
}
void CombatStart()
{
events.CancelEvent(EVENT_START_FIGHT);
events.CancelEvent(EVENT_NEARLY_EMOTE);
events.ScheduleEvent(EVENT_RELEASED, 6s);
Talk(EMOTE_BREAKS_FREE, me);
Talk(SAY_FREE);
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE_C);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
summons.DespawnAll();
events.Reset();
instance->SetData(DATA_MANTICRON_CUBE, ACTION_DISABLE);
instance->SetData(DATA_COLLAPSE, ACTION_DISABLE);
instance->SetData(DATA_COLLAPSE_2, ACTION_DISABLE);
_DespawnAtEvade();
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
if (summon->GetEntry() == NPC_HELLFIRE_CHANNELLER && events.IsInPhase(PHASE_1))
{
_channelersCount--;
if (_channelersCount == 0)
CombatStart();
}
}
void DoAction(int32 action) override
{
if (action == ACTION_START_CHANNELERS_EVENT && events.IsInPhase(PHASE_BANISH))
{
events.SetPhase(PHASE_1);
Talk(EMOTE_WEAKEN, me);
summons.DoZoneInCombat(NPC_HELLFIRE_CHANNELLER);
events.ScheduleEvent(EVENT_START_FIGHT, 2min);
events.ScheduleEvent(EVENT_NEARLY_EMOTE, 1min);
events.CancelEvent(EVENT_TAUNT);
instance->SetBossState(DATA_MAGTHERIDON, IN_PROGRESS);
instance->SetData(DATA_CALL_WARDERS, ACTION_ENABLE);
}
}
void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_SHADOW_CAGE)
Talk(SAY_BANISHED);
}
void DamageTaken(Unit* /*who*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(30, damage) && !events.IsInPhase(PHASE_3))
{
events.SetPhase(PHASE_3);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
Talk(SAY_COLLAPSE);
instance->SetData(DATA_COLLAPSE, ACTION_ENABLE);
DoCastAOE(SPELL_CAMERA_SHAKE);
events.ScheduleEvent(EVENT_COLLAPSE, 6s);
}
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
instance->SetData(DATA_MANTICRON_CUBE, ACTION_DISABLE);
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff) override
{
if (!events.IsInPhase(PHASE_BANISH) && !events.IsInPhase(PHASE_1) && !UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_BERSERK:
DoCastSelf(SPELL_BERSERK);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.Repeat(Seconds(10));
break;
case EVENT_BLAZE:
DoCastAOE(SPELL_BLAZE_TARGET, { SPELLVALUE_MAX_TARGETS, 1 });
events.Repeat(Seconds(20));
break;
case EVENT_QUAKE:
DoCastAOE(SPELL_QUAKE, { SPELLVALUE_MAX_TARGETS, 5 });
events.Repeat(Seconds(60));
break;
case EVENT_START_FIGHT:
CombatStart();
break;
case EVENT_RELEASED:
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToPC(false);
DoZoneInCombat();
events.SetPhase(PHASE_2);
instance->SetData(DATA_MANTICRON_CUBE, ACTION_ENABLE);
events.ScheduleEvent(EVENT_CLEAVE, 10s);
events.ScheduleEvent(EVENT_BLAST_NOVA, 1min);
events.ScheduleEvent(EVENT_BLAZE, 20s);
events.ScheduleEvent(EVENT_QUAKE, 35s);
events.ScheduleEvent(EVENT_BERSERK, 20min);
break;
case EVENT_COLLAPSE:
instance->SetData(DATA_COLLAPSE_2, ACTION_ENABLE);
events.ScheduleEvent(EVENT_DEBRIS_KNOCKDOWN, 4s);
break;
case EVENT_DEBRIS_KNOCKDOWN:
if (Creature* trigger = instance->GetCreature(DATA_WORLD_TRIGGER))
{
trigger->CastSpell(trigger, SPELL_DEBRIS_KNOCKDOWN, true);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_DEBRIS, 20s);
}
break;
case EVENT_DEBRIS:
DoCastAOE(SPELL_DEBRIS_SERVERSIDE);
events.Repeat(Seconds(20));
break;
case EVENT_NEARLY_EMOTE:
Talk(EMOTE_NEARLY_FREE, me);
break;
case EVENT_BLAST_NOVA:
Talk(EMOTE_BLAST_NOVA, me);
DoCastAOE(SPELL_BLAST_NOVA);
events.Repeat(Seconds(55));
break;
case EVENT_TAUNT:
Talk(SAY_TAUNT);
events.Repeat(Minutes(4), Minutes(5));
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
private:
uint8 _channelersCount;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMagtheridonsLairAI<boss_magtheridonAI>(creature);
}
};
class npc_hellfire_channeler : public CreatureScript
{
public:
npc_hellfire_channeler() : CreatureScript("npc_hellfire_channeler") { }
struct npc_hellfire_channelerAI : public ScriptedAI
{
npc_hellfire_channelerAI(Creature* creature) : ScriptedAI(creature), _instance(me->GetInstanceScript()), _canCastDarkMending(true)
{
SetBoundary(_instance->GetBossBoundary(DATA_MAGTHERIDON));
}
void Reset() override
{
_events.Reset();
DoCastSelf(SPELL_SHADOW_GRASP_C);
me->SetReactState(REACT_DEFENSIVE);
}
void JustEngagedWith(Unit* /*who*/) override
{
me->InterruptNonMeleeSpells(false);
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
magtheridon->AI()->DoAction(ACTION_START_CHANNELERS_EVENT);
_events.ScheduleEvent(EVENT_SHADOWBOLT, 20s);
_events.ScheduleEvent(EVENT_CHECK_FRIEND, 1s);
_events.ScheduleEvent(EVENT_ABYSSAL, 30s);
_events.ScheduleEvent(EVENT_FEAR, 15s, 20s);
}
void JustDied(Unit* /*killer*/) override
{
DoCastAOE(SPELL_SOUL_TRANSFER);
// Channelers killed by "Hit Kill" need trigger combat event too. It's needed for Cata+
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
magtheridon->AI()->DoAction(ACTION_START_CHANNELERS_EVENT);
}
void JustSummoned(Creature* summon) override
{
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
magtheridon->AI()->JustSummoned(summon);
DoZoneInCombat(summon);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (_instance->GetBossState(DATA_MAGTHERIDON) == IN_PROGRESS)
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
magtheridon->AI()->EnterEvadeMode(EVADE_REASON_OTHER);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOWBOLT:
DoCastAOE(SPELL_SHADOW_BOLT_VOLLEY);
_events.Repeat(Seconds(15), Seconds(20));
break;
case EVENT_FEAR:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_FEAR);
_events.Repeat(Seconds(25), Seconds(40));
break;
case EVENT_CHECK_FRIEND:
if (_canCastDarkMending)
{
if (Unit* target = DoSelectBelowHpPctFriendlyWithEntry(NPC_HELLFIRE_CHANNELLER, 30.0f, 51, false))
{
DoCast(target, SPELL_DARK_MENDING);
_canCastDarkMending = false;
_events.ScheduleEvent(EVENT_DARK_MENDING, 10s, 20s);
}
}
_events.Repeat(Seconds(1));
break;
case EVENT_DARK_MENDING:
_canCastDarkMending = true;
break;
case EVENT_ABYSSAL:
DoCastVictim(SPELL_BURNING_ABYSSAL);
_events.Repeat(Seconds(60));
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
private:
InstanceScript* _instance;
EventMap _events;
bool _canCastDarkMending;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMagtheridonsLairAI<npc_hellfire_channelerAI>(creature);
}
};
class npc_magtheridon_room : public CreatureScript
{
public:
npc_magtheridon_room() : CreatureScript("npc_magtheridon_room") { }
struct npc_magtheridon_roomAI : public PassiveAI
void Reset() override
{
npc_magtheridon_roomAI(Creature* creature) : PassiveAI(creature) { }
void Reset() override
{
DoCastSelf(SPELL_DEBRIS_VISUAL);
_scheduler.Schedule(Seconds(5), [this](TaskContext /*context*/)
{
DoCastAOE(SPELL_DEBRIS_DAMAGE);
});
}
void UpdateAI(uint32 diff) override
{
_scheduler.Update(diff);
}
private:
TaskScheduler _scheduler;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMagtheridonsLairAI<npc_magtheridon_roomAI>(creature);
_Reset();
DoCastSelf(SPELL_SHADOW_CAGE_C);
me->SummonCreatureGroup(SUMMON_GROUP_CHANNELERS);
events.SetPhase(PHASE_BANISH);
_channelersCount = 5;
events.ScheduleEvent(EVENT_TAUNT, Minutes(4), Minutes(5));
}
void CombatStart()
{
events.CancelEvent(EVENT_START_FIGHT);
events.CancelEvent(EVENT_NEARLY_EMOTE);
events.ScheduleEvent(EVENT_RELEASED, 6s);
Talk(EMOTE_BREAKS_FREE, me);
Talk(SAY_FREE);
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE_C);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
summons.DespawnAll();
events.Reset();
instance->SetData(DATA_MANTICRON_CUBE, ACTION_DISABLE);
instance->SetData(DATA_COLLAPSE, ACTION_DISABLE);
instance->SetData(DATA_COLLAPSE_2, ACTION_DISABLE);
_DespawnAtEvade();
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
if (summon->GetEntry() == NPC_HELLFIRE_CHANNELLER && events.IsInPhase(PHASE_1))
{
_channelersCount--;
if (_channelersCount == 0)
CombatStart();
}
}
void DoAction(int32 action) override
{
if (action == ACTION_START_CHANNELERS_EVENT && events.IsInPhase(PHASE_BANISH))
{
events.SetPhase(PHASE_1);
Talk(EMOTE_WEAKEN, me);
summons.DoZoneInCombat(NPC_HELLFIRE_CHANNELLER);
events.ScheduleEvent(EVENT_START_FIGHT, 2min);
events.ScheduleEvent(EVENT_NEARLY_EMOTE, 1min);
events.CancelEvent(EVENT_TAUNT);
instance->SetBossState(DATA_MAGTHERIDON, IN_PROGRESS);
instance->SetData(DATA_CALL_WARDERS, ACTION_ENABLE);
}
}
void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_SHADOW_CAGE)
Talk(SAY_BANISHED);
}
void DamageTaken(Unit* /*who*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(30, damage) && !events.IsInPhase(PHASE_3))
{
events.SetPhase(PHASE_3);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
Talk(SAY_COLLAPSE);
instance->SetData(DATA_COLLAPSE, ACTION_ENABLE);
DoCastAOE(SPELL_CAMERA_SHAKE);
events.ScheduleEvent(EVENT_COLLAPSE, 6s);
}
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
instance->SetData(DATA_MANTICRON_CUBE, ACTION_DISABLE);
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff) override
{
if (!events.IsInPhase(PHASE_BANISH) && !events.IsInPhase(PHASE_1) && !UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_BERSERK:
DoCastSelf(SPELL_BERSERK);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.Repeat(Seconds(10));
break;
case EVENT_BLAZE:
DoCastAOE(SPELL_BLAZE_TARGET, { SPELLVALUE_MAX_TARGETS, 1 });
events.Repeat(Seconds(20));
break;
case EVENT_QUAKE:
DoCastAOE(SPELL_QUAKE, { SPELLVALUE_MAX_TARGETS, 5 });
events.Repeat(Seconds(60));
break;
case EVENT_START_FIGHT:
CombatStart();
break;
case EVENT_RELEASED:
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToPC(false);
DoZoneInCombat();
events.SetPhase(PHASE_2);
instance->SetData(DATA_MANTICRON_CUBE, ACTION_ENABLE);
events.ScheduleEvent(EVENT_CLEAVE, 10s);
events.ScheduleEvent(EVENT_BLAST_NOVA, 1min);
events.ScheduleEvent(EVENT_BLAZE, 20s);
events.ScheduleEvent(EVENT_QUAKE, 35s);
events.ScheduleEvent(EVENT_BERSERK, 20min);
break;
case EVENT_COLLAPSE:
instance->SetData(DATA_COLLAPSE_2, ACTION_ENABLE);
events.ScheduleEvent(EVENT_DEBRIS_KNOCKDOWN, 4s);
break;
case EVENT_DEBRIS_KNOCKDOWN:
if (Creature* trigger = instance->GetCreature(DATA_WORLD_TRIGGER))
{
trigger->CastSpell(trigger, SPELL_DEBRIS_KNOCKDOWN, true);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_DEBRIS, 20s);
}
break;
case EVENT_DEBRIS:
DoCastAOE(SPELL_DEBRIS_SERVERSIDE);
events.Repeat(Seconds(20));
break;
case EVENT_NEARLY_EMOTE:
Talk(EMOTE_NEARLY_FREE, me);
break;
case EVENT_BLAST_NOVA:
Talk(EMOTE_BLAST_NOVA, me);
DoCastAOE(SPELL_BLAST_NOVA);
events.Repeat(Seconds(55));
break;
case EVENT_TAUNT:
Talk(SAY_TAUNT);
events.Repeat(Minutes(4), Minutes(5));
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
private:
uint8 _channelersCount;
};
class go_manticron_cube : public GameObjectScript
struct npc_hellfire_channeler : public ScriptedAI
{
public:
go_manticron_cube() : GameObjectScript("go_manticron_cube") { }
struct go_manticron_cubeAI : public GameObjectAI
npc_hellfire_channeler(Creature* creature) : ScriptedAI(creature), _instance(me->GetInstanceScript()), _canCastDarkMending(true)
{
go_manticron_cubeAI(GameObject* go) : GameObjectAI(go) { }
SetBoundary(_instance->GetBossBoundary(DATA_MAGTHERIDON));
}
bool OnGossipHello(Player* player) override
void Reset() override
{
_events.Reset();
DoCastSelf(SPELL_SHADOW_GRASP_C);
me->SetReactState(REACT_DEFENSIVE);
}
void JustEngagedWith(Unit* /*who*/) override
{
me->InterruptNonMeleeSpells(false);
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
magtheridon->AI()->DoAction(ACTION_START_CHANNELERS_EVENT);
_events.ScheduleEvent(EVENT_SHADOWBOLT, 20s);
_events.ScheduleEvent(EVENT_CHECK_FRIEND, 1s);
_events.ScheduleEvent(EVENT_ABYSSAL, 30s);
_events.ScheduleEvent(EVENT_FEAR, 15s, 20s);
}
void JustDied(Unit* /*killer*/) override
{
DoCastAOE(SPELL_SOUL_TRANSFER);
// Channelers killed by "Hit Kill" need trigger combat event too. It's needed for Cata+
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
magtheridon->AI()->DoAction(ACTION_START_CHANNELERS_EVENT);
}
void JustSummoned(Creature* summon) override
{
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
magtheridon->AI()->JustSummoned(summon);
DoZoneInCombat(summon);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (_instance->GetBossState(DATA_MAGTHERIDON) == IN_PROGRESS)
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
magtheridon->AI()->EnterEvadeMode(EVADE_REASON_OTHER);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP))
return true;
switch (eventId)
{
case EVENT_SHADOWBOLT:
DoCastAOE(SPELL_SHADOW_BOLT_VOLLEY);
_events.Repeat(Seconds(15), Seconds(20));
break;
case EVENT_FEAR:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_FEAR);
_events.Repeat(Seconds(25), Seconds(40));
break;
case EVENT_CHECK_FRIEND:
if (_canCastDarkMending)
{
if (Unit* target = DoSelectBelowHpPctFriendlyWithEntry(NPC_HELLFIRE_CHANNELLER, 30.0f, 51, false))
{
DoCast(target, SPELL_DARK_MENDING);
_canCastDarkMending = false;
_events.ScheduleEvent(EVENT_DARK_MENDING, 10s, 20s);
}
}
_events.Repeat(Seconds(1));
break;
case EVENT_DARK_MENDING:
_canCastDarkMending = true;
break;
case EVENT_ABYSSAL:
DoCastVictim(SPELL_BURNING_ABYSSAL);
_events.Repeat(Seconds(60));
break;
default:
break;
}
if (Creature* trigger = player->FindNearestCreature(NPC_HELFIRE_RAID_TRIGGER, 10.0f))
trigger->CastSpell(nullptr, SPELL_SHADOW_GRASP_VISUAL);
player->CastSpell(nullptr, SPELL_SHADOW_GRASP, true);
return true;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
};
GameObjectAI* GetAI(GameObject* go) const override
DoMeleeAttackIfReady();
}
private:
InstanceScript* _instance;
EventMap _events;
bool _canCastDarkMending;
};
struct npc_magtheridon_room : public PassiveAI
{
npc_magtheridon_room(Creature* creature) : PassiveAI(creature) { }
void Reset() override
{
return GetMagtheridonsLairAI<go_manticron_cubeAI>(go);
DoCastSelf(SPELL_DEBRIS_VISUAL);
_scheduler.Schedule(Seconds(5), [this](TaskContext /*context*/)
{
DoCastAOE(SPELL_DEBRIS_DAMAGE);
});
}
void UpdateAI(uint32 diff) override
{
_scheduler.Update(diff);
}
private:
TaskScheduler _scheduler;
};
struct go_manticron_cube : public GameObjectAI
{
go_manticron_cube(GameObject* go) : GameObjectAI(go) { }
bool OnGossipHello(Player* player) override
{
if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP))
return true;
if (Creature* trigger = player->FindNearestCreature(NPC_HELFIRE_RAID_TRIGGER, 10.0f))
trigger->CastSpell(nullptr, SPELL_SHADOW_GRASP_VISUAL);
player->CastSpell(nullptr, SPELL_SHADOW_GRASP, true);
return true;
}
};
// 30541 - Blaze
class spell_magtheridon_blaze_target : public SpellScriptLoader
class spell_magtheridon_blaze_target : public SpellScript
{
public:
spell_magtheridon_blaze_target() : SpellScriptLoader("spell_magtheridon_blaze_target") { }
PrepareSpellScript(spell_magtheridon_blaze_target);
class spell_magtheridon_blaze_target_SpellScript : public SpellScript
{
PrepareSpellScript(spell_magtheridon_blaze_target_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_BLAZE });
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_BLAZE });
}
void HandleAura()
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_BLAZE);
}
void HandleAura()
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_BLAZE);
}
void Register() override
{
OnHit += SpellHitFn(spell_magtheridon_blaze_target_SpellScript::HandleAura);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_magtheridon_blaze_target_SpellScript();
}
void Register() override
{
OnHit += SpellHitFn(spell_magtheridon_blaze_target::HandleAura);
}
};
// 30410 - Shadow Grasp
class spell_magtheridon_shadow_grasp : public SpellScriptLoader
class spell_magtheridon_shadow_grasp : public AuraScript
{
public:
spell_magtheridon_shadow_grasp() : SpellScriptLoader("spell_magtheridon_shadow_grasp") { }
PrepareAuraScript(spell_magtheridon_shadow_grasp);
class spell_magtheridon_shadow_grasp_AuraScript : public AuraScript
{
PrepareAuraScript(spell_magtheridon_shadow_grasp_AuraScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_MIND_EXHAUSTION });
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_MIND_EXHAUSTION });
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->InterruptNonMeleeSpells(false);
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_MIND_EXHAUSTION, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->InterruptNonMeleeSpells(false);
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_MIND_EXHAUSTION, true);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_magtheridon_shadow_grasp_AuraScript();
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
// 30166 - Shadow Grasp (Visual Effect)
class spell_magtheridon_shadow_grasp_visual : public SpellScriptLoader
class spell_magtheridon_shadow_grasp_visual : public AuraScript
{
public:
spell_magtheridon_shadow_grasp_visual() : SpellScriptLoader("spell_magtheridon_shadow_grasp_visual") { }
PrepareAuraScript(spell_magtheridon_shadow_grasp_visual);
class spell_magtheridon_shadow_grasp_visual_AuraScript : public AuraScript
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo(
{
PrepareAuraScript(spell_magtheridon_shadow_grasp_visual_AuraScript);
SPELL_SHADOW_CAGE,
SPELL_SHADOW_GRASP_VISUAL
});
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHADOW_CAGE,
SPELL_SHADOW_GRASP_VISUAL
});
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
target->CastSpell(target, SPELL_SHADOW_CAGE, true);
}
if (target->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
target->CastSpell(target, SPELL_SHADOW_CAGE, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_magtheridon_shadow_grasp_visual_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_visual_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_magtheridon_shadow_grasp_visual_AuraScript();
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_magtheridon_shadow_grasp_visual::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_visual::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_boss_magtheridon()
{
new boss_magtheridon();
new npc_hellfire_channeler();
new npc_magtheridon_room();
new go_manticron_cube();
new spell_magtheridon_blaze_target();
new spell_magtheridon_shadow_grasp();
new spell_magtheridon_shadow_grasp_visual();
RegisterMagtheridonsLairCreatureAI(boss_magtheridon);
RegisterMagtheridonsLairCreatureAI(npc_hellfire_channeler);
RegisterMagtheridonsLairCreatureAI(npc_magtheridon_room);
RegisterMagtheridonsLairGameObjectAI(go_manticron_cube);
RegisterSpellScript(spell_magtheridon_blaze_target);
RegisterSpellScript(spell_magtheridon_shadow_grasp);
RegisterSpellScript(spell_magtheridon_shadow_grasp_visual);
}

View File

@@ -80,4 +80,7 @@ inline AI* GetMagtheridonsLairAI(T* obj)
return GetInstanceAI<AI>(obj, MLScriptName);
}
#define RegisterMagtheridonsLairCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetMagtheridonsLairAI)
#define RegisterMagtheridonsLairGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetMagtheridonsLairAI)
#endif