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https://github.com/TrinityCore/TrinityCore.git
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Scripts/ML: Update Magtheridon to new model (#26420)
This commit is contained in:
@@ -117,502 +117,423 @@ enum Misc
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ACTION_START_CHANNELERS_EVENT = 2
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};
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class boss_magtheridon : public CreatureScript
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struct boss_magtheridon : public BossAI
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{
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public:
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boss_magtheridon(Creature* creature) : BossAI(creature, DATA_MAGTHERIDON), _channelersCount(5) { }
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boss_magtheridon() : CreatureScript("boss_magtheridon") { }
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struct boss_magtheridonAI : public BossAI
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{
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boss_magtheridonAI(Creature* creature) : BossAI(creature, DATA_MAGTHERIDON), _channelersCount(5) { }
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void Reset() override
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{
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_Reset();
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DoCastSelf(SPELL_SHADOW_CAGE_C);
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me->SummonCreatureGroup(SUMMON_GROUP_CHANNELERS);
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events.SetPhase(PHASE_BANISH);
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_channelersCount = 5;
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events.ScheduleEvent(EVENT_TAUNT, Minutes(4), Minutes(5));
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}
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void CombatStart()
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{
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events.CancelEvent(EVENT_START_FIGHT);
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events.CancelEvent(EVENT_NEARLY_EMOTE);
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events.ScheduleEvent(EVENT_RELEASED, 6s);
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Talk(EMOTE_BREAKS_FREE, me);
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Talk(SAY_FREE);
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me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE_C);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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summons.DespawnAll();
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events.Reset();
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instance->SetData(DATA_MANTICRON_CUBE, ACTION_DISABLE);
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instance->SetData(DATA_COLLAPSE, ACTION_DISABLE);
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instance->SetData(DATA_COLLAPSE_2, ACTION_DISABLE);
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_DespawnAtEvade();
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}
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void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
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{
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if (summon->GetEntry() == NPC_HELLFIRE_CHANNELLER && events.IsInPhase(PHASE_1))
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{
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_channelersCount--;
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if (_channelersCount == 0)
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CombatStart();
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}
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}
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void DoAction(int32 action) override
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{
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if (action == ACTION_START_CHANNELERS_EVENT && events.IsInPhase(PHASE_BANISH))
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{
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events.SetPhase(PHASE_1);
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Talk(EMOTE_WEAKEN, me);
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summons.DoZoneInCombat(NPC_HELLFIRE_CHANNELLER);
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events.ScheduleEvent(EVENT_START_FIGHT, 2min);
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events.ScheduleEvent(EVENT_NEARLY_EMOTE, 1min);
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events.CancelEvent(EVENT_TAUNT);
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instance->SetBossState(DATA_MAGTHERIDON, IN_PROGRESS);
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instance->SetData(DATA_CALL_WARDERS, ACTION_ENABLE);
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}
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}
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void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SHADOW_CAGE)
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Talk(SAY_BANISHED);
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}
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void DamageTaken(Unit* /*who*/, uint32& damage) override
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{
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if (me->HealthBelowPctDamaged(30, damage) && !events.IsInPhase(PHASE_3))
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{
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events.SetPhase(PHASE_3);
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me->SetReactState(REACT_PASSIVE);
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me->AttackStop();
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Talk(SAY_COLLAPSE);
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instance->SetData(DATA_COLLAPSE, ACTION_ENABLE);
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DoCastAOE(SPELL_CAMERA_SHAKE);
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events.ScheduleEvent(EVENT_COLLAPSE, 6s);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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instance->SetData(DATA_MANTICRON_CUBE, ACTION_DISABLE);
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!events.IsInPhase(PHASE_BANISH) && !events.IsInPhase(PHASE_1) && !UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_BERSERK:
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DoCastSelf(SPELL_BERSERK);
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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events.Repeat(Seconds(10));
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break;
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case EVENT_BLAZE:
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DoCastAOE(SPELL_BLAZE_TARGET, { SPELLVALUE_MAX_TARGETS, 1 });
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events.Repeat(Seconds(20));
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break;
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case EVENT_QUAKE:
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DoCastAOE(SPELL_QUAKE, { SPELLVALUE_MAX_TARGETS, 5 });
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events.Repeat(Seconds(60));
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break;
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case EVENT_START_FIGHT:
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CombatStart();
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break;
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case EVENT_RELEASED:
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetImmuneToPC(false);
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DoZoneInCombat();
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events.SetPhase(PHASE_2);
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instance->SetData(DATA_MANTICRON_CUBE, ACTION_ENABLE);
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events.ScheduleEvent(EVENT_CLEAVE, 10s);
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events.ScheduleEvent(EVENT_BLAST_NOVA, 1min);
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events.ScheduleEvent(EVENT_BLAZE, 20s);
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events.ScheduleEvent(EVENT_QUAKE, 35s);
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events.ScheduleEvent(EVENT_BERSERK, 20min);
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break;
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case EVENT_COLLAPSE:
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instance->SetData(DATA_COLLAPSE_2, ACTION_ENABLE);
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events.ScheduleEvent(EVENT_DEBRIS_KNOCKDOWN, 4s);
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break;
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case EVENT_DEBRIS_KNOCKDOWN:
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if (Creature* trigger = instance->GetCreature(DATA_WORLD_TRIGGER))
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{
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trigger->CastSpell(trigger, SPELL_DEBRIS_KNOCKDOWN, true);
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me->SetReactState(REACT_AGGRESSIVE);
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events.ScheduleEvent(EVENT_DEBRIS, 20s);
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}
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break;
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case EVENT_DEBRIS:
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DoCastAOE(SPELL_DEBRIS_SERVERSIDE);
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events.Repeat(Seconds(20));
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break;
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case EVENT_NEARLY_EMOTE:
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Talk(EMOTE_NEARLY_FREE, me);
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break;
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case EVENT_BLAST_NOVA:
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Talk(EMOTE_BLAST_NOVA, me);
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DoCastAOE(SPELL_BLAST_NOVA);
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events.Repeat(Seconds(55));
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break;
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case EVENT_TAUNT:
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Talk(SAY_TAUNT);
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events.Repeat(Minutes(4), Minutes(5));
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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uint8 _channelersCount;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetMagtheridonsLairAI<boss_magtheridonAI>(creature);
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}
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};
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class npc_hellfire_channeler : public CreatureScript
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{
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public:
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npc_hellfire_channeler() : CreatureScript("npc_hellfire_channeler") { }
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struct npc_hellfire_channelerAI : public ScriptedAI
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{
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npc_hellfire_channelerAI(Creature* creature) : ScriptedAI(creature), _instance(me->GetInstanceScript()), _canCastDarkMending(true)
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{
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SetBoundary(_instance->GetBossBoundary(DATA_MAGTHERIDON));
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}
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void Reset() override
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{
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_events.Reset();
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DoCastSelf(SPELL_SHADOW_GRASP_C);
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me->SetReactState(REACT_DEFENSIVE);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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me->InterruptNonMeleeSpells(false);
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if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
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magtheridon->AI()->DoAction(ACTION_START_CHANNELERS_EVENT);
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_events.ScheduleEvent(EVENT_SHADOWBOLT, 20s);
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_events.ScheduleEvent(EVENT_CHECK_FRIEND, 1s);
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_events.ScheduleEvent(EVENT_ABYSSAL, 30s);
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_events.ScheduleEvent(EVENT_FEAR, 15s, 20s);
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}
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void JustDied(Unit* /*killer*/) override
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{
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DoCastAOE(SPELL_SOUL_TRANSFER);
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// Channelers killed by "Hit Kill" need trigger combat event too. It's needed for Cata+
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if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
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magtheridon->AI()->DoAction(ACTION_START_CHANNELERS_EVENT);
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}
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void JustSummoned(Creature* summon) override
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{
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if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
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magtheridon->AI()->JustSummoned(summon);
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DoZoneInCombat(summon);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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if (_instance->GetBossState(DATA_MAGTHERIDON) == IN_PROGRESS)
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if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
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magtheridon->AI()->EnterEvadeMode(EVADE_REASON_OTHER);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SHADOWBOLT:
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DoCastAOE(SPELL_SHADOW_BOLT_VOLLEY);
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_events.Repeat(Seconds(15), Seconds(20));
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break;
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case EVENT_FEAR:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
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DoCast(target, SPELL_FEAR);
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_events.Repeat(Seconds(25), Seconds(40));
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break;
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case EVENT_CHECK_FRIEND:
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if (_canCastDarkMending)
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{
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if (Unit* target = DoSelectBelowHpPctFriendlyWithEntry(NPC_HELLFIRE_CHANNELLER, 30.0f, 51, false))
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{
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DoCast(target, SPELL_DARK_MENDING);
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_canCastDarkMending = false;
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_events.ScheduleEvent(EVENT_DARK_MENDING, 10s, 20s);
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}
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}
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_events.Repeat(Seconds(1));
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break;
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case EVENT_DARK_MENDING:
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_canCastDarkMending = true;
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break;
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case EVENT_ABYSSAL:
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DoCastVictim(SPELL_BURNING_ABYSSAL);
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_events.Repeat(Seconds(60));
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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InstanceScript* _instance;
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EventMap _events;
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bool _canCastDarkMending;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetMagtheridonsLairAI<npc_hellfire_channelerAI>(creature);
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}
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};
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class npc_magtheridon_room : public CreatureScript
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{
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public:
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npc_magtheridon_room() : CreatureScript("npc_magtheridon_room") { }
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struct npc_magtheridon_roomAI : public PassiveAI
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void Reset() override
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{
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npc_magtheridon_roomAI(Creature* creature) : PassiveAI(creature) { }
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void Reset() override
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{
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DoCastSelf(SPELL_DEBRIS_VISUAL);
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_scheduler.Schedule(Seconds(5), [this](TaskContext /*context*/)
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{
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DoCastAOE(SPELL_DEBRIS_DAMAGE);
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});
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}
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void UpdateAI(uint32 diff) override
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{
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_scheduler.Update(diff);
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}
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private:
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TaskScheduler _scheduler;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetMagtheridonsLairAI<npc_magtheridon_roomAI>(creature);
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_Reset();
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DoCastSelf(SPELL_SHADOW_CAGE_C);
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me->SummonCreatureGroup(SUMMON_GROUP_CHANNELERS);
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events.SetPhase(PHASE_BANISH);
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_channelersCount = 5;
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events.ScheduleEvent(EVENT_TAUNT, Minutes(4), Minutes(5));
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}
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void CombatStart()
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{
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events.CancelEvent(EVENT_START_FIGHT);
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events.CancelEvent(EVENT_NEARLY_EMOTE);
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events.ScheduleEvent(EVENT_RELEASED, 6s);
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Talk(EMOTE_BREAKS_FREE, me);
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Talk(SAY_FREE);
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me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE_C);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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summons.DespawnAll();
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events.Reset();
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instance->SetData(DATA_MANTICRON_CUBE, ACTION_DISABLE);
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instance->SetData(DATA_COLLAPSE, ACTION_DISABLE);
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instance->SetData(DATA_COLLAPSE_2, ACTION_DISABLE);
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_DespawnAtEvade();
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}
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void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
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{
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if (summon->GetEntry() == NPC_HELLFIRE_CHANNELLER && events.IsInPhase(PHASE_1))
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{
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_channelersCount--;
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if (_channelersCount == 0)
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CombatStart();
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}
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}
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void DoAction(int32 action) override
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{
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if (action == ACTION_START_CHANNELERS_EVENT && events.IsInPhase(PHASE_BANISH))
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{
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events.SetPhase(PHASE_1);
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Talk(EMOTE_WEAKEN, me);
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summons.DoZoneInCombat(NPC_HELLFIRE_CHANNELLER);
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events.ScheduleEvent(EVENT_START_FIGHT, 2min);
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events.ScheduleEvent(EVENT_NEARLY_EMOTE, 1min);
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events.CancelEvent(EVENT_TAUNT);
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instance->SetBossState(DATA_MAGTHERIDON, IN_PROGRESS);
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instance->SetData(DATA_CALL_WARDERS, ACTION_ENABLE);
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}
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}
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void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SHADOW_CAGE)
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Talk(SAY_BANISHED);
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}
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void DamageTaken(Unit* /*who*/, uint32& damage) override
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{
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if (me->HealthBelowPctDamaged(30, damage) && !events.IsInPhase(PHASE_3))
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{
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events.SetPhase(PHASE_3);
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me->SetReactState(REACT_PASSIVE);
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me->AttackStop();
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Talk(SAY_COLLAPSE);
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instance->SetData(DATA_COLLAPSE, ACTION_ENABLE);
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DoCastAOE(SPELL_CAMERA_SHAKE);
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events.ScheduleEvent(EVENT_COLLAPSE, 6s);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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instance->SetData(DATA_MANTICRON_CUBE, ACTION_DISABLE);
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!events.IsInPhase(PHASE_BANISH) && !events.IsInPhase(PHASE_1) && !UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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||||
case EVENT_BERSERK:
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DoCastSelf(SPELL_BERSERK);
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break;
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case EVENT_CLEAVE:
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||||
DoCastVictim(SPELL_CLEAVE);
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events.Repeat(Seconds(10));
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break;
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case EVENT_BLAZE:
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DoCastAOE(SPELL_BLAZE_TARGET, { SPELLVALUE_MAX_TARGETS, 1 });
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events.Repeat(Seconds(20));
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||||
break;
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case EVENT_QUAKE:
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||||
DoCastAOE(SPELL_QUAKE, { SPELLVALUE_MAX_TARGETS, 5 });
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||||
events.Repeat(Seconds(60));
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||||
break;
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||||
case EVENT_START_FIGHT:
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||||
CombatStart();
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||||
break;
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||||
case EVENT_RELEASED:
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||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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||||
me->SetImmuneToPC(false);
|
||||
DoZoneInCombat();
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||||
events.SetPhase(PHASE_2);
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||||
instance->SetData(DATA_MANTICRON_CUBE, ACTION_ENABLE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 10s);
|
||||
events.ScheduleEvent(EVENT_BLAST_NOVA, 1min);
|
||||
events.ScheduleEvent(EVENT_BLAZE, 20s);
|
||||
events.ScheduleEvent(EVENT_QUAKE, 35s);
|
||||
events.ScheduleEvent(EVENT_BERSERK, 20min);
|
||||
break;
|
||||
case EVENT_COLLAPSE:
|
||||
instance->SetData(DATA_COLLAPSE_2, ACTION_ENABLE);
|
||||
events.ScheduleEvent(EVENT_DEBRIS_KNOCKDOWN, 4s);
|
||||
break;
|
||||
case EVENT_DEBRIS_KNOCKDOWN:
|
||||
if (Creature* trigger = instance->GetCreature(DATA_WORLD_TRIGGER))
|
||||
{
|
||||
trigger->CastSpell(trigger, SPELL_DEBRIS_KNOCKDOWN, true);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events.ScheduleEvent(EVENT_DEBRIS, 20s);
|
||||
}
|
||||
break;
|
||||
case EVENT_DEBRIS:
|
||||
DoCastAOE(SPELL_DEBRIS_SERVERSIDE);
|
||||
events.Repeat(Seconds(20));
|
||||
break;
|
||||
case EVENT_NEARLY_EMOTE:
|
||||
Talk(EMOTE_NEARLY_FREE, me);
|
||||
break;
|
||||
case EVENT_BLAST_NOVA:
|
||||
Talk(EMOTE_BLAST_NOVA, me);
|
||||
DoCastAOE(SPELL_BLAST_NOVA);
|
||||
events.Repeat(Seconds(55));
|
||||
break;
|
||||
case EVENT_TAUNT:
|
||||
Talk(SAY_TAUNT);
|
||||
events.Repeat(Minutes(4), Minutes(5));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
uint8 _channelersCount;
|
||||
};
|
||||
|
||||
class go_manticron_cube : public GameObjectScript
|
||||
struct npc_hellfire_channeler : public ScriptedAI
|
||||
{
|
||||
public:
|
||||
go_manticron_cube() : GameObjectScript("go_manticron_cube") { }
|
||||
|
||||
struct go_manticron_cubeAI : public GameObjectAI
|
||||
npc_hellfire_channeler(Creature* creature) : ScriptedAI(creature), _instance(me->GetInstanceScript()), _canCastDarkMending(true)
|
||||
{
|
||||
go_manticron_cubeAI(GameObject* go) : GameObjectAI(go) { }
|
||||
SetBoundary(_instance->GetBossBoundary(DATA_MAGTHERIDON));
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player) override
|
||||
void Reset() override
|
||||
{
|
||||
_events.Reset();
|
||||
DoCastSelf(SPELL_SHADOW_GRASP_C);
|
||||
me->SetReactState(REACT_DEFENSIVE);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
|
||||
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
|
||||
magtheridon->AI()->DoAction(ACTION_START_CHANNELERS_EVENT);
|
||||
|
||||
_events.ScheduleEvent(EVENT_SHADOWBOLT, 20s);
|
||||
_events.ScheduleEvent(EVENT_CHECK_FRIEND, 1s);
|
||||
_events.ScheduleEvent(EVENT_ABYSSAL, 30s);
|
||||
_events.ScheduleEvent(EVENT_FEAR, 15s, 20s);
|
||||
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
DoCastAOE(SPELL_SOUL_TRANSFER);
|
||||
|
||||
// Channelers killed by "Hit Kill" need trigger combat event too. It's needed for Cata+
|
||||
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
|
||||
magtheridon->AI()->DoAction(ACTION_START_CHANNELERS_EVENT);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
|
||||
magtheridon->AI()->JustSummoned(summon);
|
||||
|
||||
DoZoneInCombat(summon);
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason /*why*/) override
|
||||
{
|
||||
if (_instance->GetBossState(DATA_MAGTHERIDON) == IN_PROGRESS)
|
||||
if (Creature* magtheridon = _instance->GetCreature(DATA_MAGTHERIDON))
|
||||
magtheridon->AI()->EnterEvadeMode(EVADE_REASON_OTHER);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP))
|
||||
return true;
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHADOWBOLT:
|
||||
DoCastAOE(SPELL_SHADOW_BOLT_VOLLEY);
|
||||
_events.Repeat(Seconds(15), Seconds(20));
|
||||
break;
|
||||
case EVENT_FEAR:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
|
||||
DoCast(target, SPELL_FEAR);
|
||||
_events.Repeat(Seconds(25), Seconds(40));
|
||||
break;
|
||||
case EVENT_CHECK_FRIEND:
|
||||
if (_canCastDarkMending)
|
||||
{
|
||||
if (Unit* target = DoSelectBelowHpPctFriendlyWithEntry(NPC_HELLFIRE_CHANNELLER, 30.0f, 51, false))
|
||||
{
|
||||
DoCast(target, SPELL_DARK_MENDING);
|
||||
_canCastDarkMending = false;
|
||||
_events.ScheduleEvent(EVENT_DARK_MENDING, 10s, 20s);
|
||||
}
|
||||
}
|
||||
_events.Repeat(Seconds(1));
|
||||
break;
|
||||
case EVENT_DARK_MENDING:
|
||||
_canCastDarkMending = true;
|
||||
break;
|
||||
case EVENT_ABYSSAL:
|
||||
DoCastVictim(SPELL_BURNING_ABYSSAL);
|
||||
_events.Repeat(Seconds(60));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (Creature* trigger = player->FindNearestCreature(NPC_HELFIRE_RAID_TRIGGER, 10.0f))
|
||||
trigger->CastSpell(nullptr, SPELL_SHADOW_GRASP_VISUAL);
|
||||
|
||||
player->CastSpell(nullptr, SPELL_SHADOW_GRASP, true);
|
||||
return true;
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
GameObjectAI* GetAI(GameObject* go) const override
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
EventMap _events;
|
||||
bool _canCastDarkMending;
|
||||
};
|
||||
|
||||
struct npc_magtheridon_room : public PassiveAI
|
||||
{
|
||||
npc_magtheridon_room(Creature* creature) : PassiveAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
return GetMagtheridonsLairAI<go_manticron_cubeAI>(go);
|
||||
DoCastSelf(SPELL_DEBRIS_VISUAL);
|
||||
|
||||
_scheduler.Schedule(Seconds(5), [this](TaskContext /*context*/)
|
||||
{
|
||||
DoCastAOE(SPELL_DEBRIS_DAMAGE);
|
||||
});
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
struct go_manticron_cube : public GameObjectAI
|
||||
{
|
||||
go_manticron_cube(GameObject* go) : GameObjectAI(go) { }
|
||||
|
||||
bool OnGossipHello(Player* player) override
|
||||
{
|
||||
if (player->HasAura(SPELL_MIND_EXHAUSTION) || player->HasAura(SPELL_SHADOW_GRASP))
|
||||
return true;
|
||||
|
||||
if (Creature* trigger = player->FindNearestCreature(NPC_HELFIRE_RAID_TRIGGER, 10.0f))
|
||||
trigger->CastSpell(nullptr, SPELL_SHADOW_GRASP_VISUAL);
|
||||
|
||||
player->CastSpell(nullptr, SPELL_SHADOW_GRASP, true);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// 30541 - Blaze
|
||||
class spell_magtheridon_blaze_target : public SpellScriptLoader
|
||||
class spell_magtheridon_blaze_target : public SpellScript
|
||||
{
|
||||
public:
|
||||
spell_magtheridon_blaze_target() : SpellScriptLoader("spell_magtheridon_blaze_target") { }
|
||||
PrepareSpellScript(spell_magtheridon_blaze_target);
|
||||
|
||||
class spell_magtheridon_blaze_target_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_magtheridon_blaze_target_SpellScript);
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_BLAZE });
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_BLAZE });
|
||||
}
|
||||
void HandleAura()
|
||||
{
|
||||
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_BLAZE);
|
||||
}
|
||||
|
||||
void HandleAura()
|
||||
{
|
||||
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_BLAZE);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnHit += SpellHitFn(spell_magtheridon_blaze_target_SpellScript::HandleAura);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_magtheridon_blaze_target_SpellScript();
|
||||
}
|
||||
void Register() override
|
||||
{
|
||||
OnHit += SpellHitFn(spell_magtheridon_blaze_target::HandleAura);
|
||||
}
|
||||
};
|
||||
|
||||
// 30410 - Shadow Grasp
|
||||
class spell_magtheridon_shadow_grasp : public SpellScriptLoader
|
||||
class spell_magtheridon_shadow_grasp : public AuraScript
|
||||
{
|
||||
public:
|
||||
spell_magtheridon_shadow_grasp() : SpellScriptLoader("spell_magtheridon_shadow_grasp") { }
|
||||
PrepareAuraScript(spell_magtheridon_shadow_grasp);
|
||||
|
||||
class spell_magtheridon_shadow_grasp_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_magtheridon_shadow_grasp_AuraScript);
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MIND_EXHAUSTION });
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MIND_EXHAUSTION });
|
||||
}
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetTarget()->InterruptNonMeleeSpells(false);
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(caster, SPELL_MIND_EXHAUSTION, true);
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetTarget()->InterruptNonMeleeSpells(false);
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(caster, SPELL_MIND_EXHAUSTION, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_magtheridon_shadow_grasp_AuraScript();
|
||||
}
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
// 30166 - Shadow Grasp (Visual Effect)
|
||||
class spell_magtheridon_shadow_grasp_visual : public SpellScriptLoader
|
||||
class spell_magtheridon_shadow_grasp_visual : public AuraScript
|
||||
{
|
||||
public:
|
||||
spell_magtheridon_shadow_grasp_visual() : SpellScriptLoader("spell_magtheridon_shadow_grasp_visual") { }
|
||||
PrepareAuraScript(spell_magtheridon_shadow_grasp_visual);
|
||||
|
||||
class spell_magtheridon_shadow_grasp_visual_AuraScript : public AuraScript
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
PrepareAuraScript(spell_magtheridon_shadow_grasp_visual_AuraScript);
|
||||
SPELL_SHADOW_CAGE,
|
||||
SPELL_SHADOW_GRASP_VISUAL
|
||||
});
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_SHADOW_CAGE,
|
||||
SPELL_SHADOW_GRASP_VISUAL
|
||||
});
|
||||
}
|
||||
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
|
||||
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (target->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
|
||||
target->CastSpell(target, SPELL_SHADOW_CAGE, true);
|
||||
}
|
||||
|
||||
if (target->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
|
||||
target->CastSpell(target, SPELL_SHADOW_CAGE, true);
|
||||
}
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetTarget()->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetTarget()->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_magtheridon_shadow_grasp_visual_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_visual_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_magtheridon_shadow_grasp_visual_AuraScript();
|
||||
}
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_magtheridon_shadow_grasp_visual::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_visual::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_magtheridon()
|
||||
{
|
||||
new boss_magtheridon();
|
||||
new npc_hellfire_channeler();
|
||||
new npc_magtheridon_room();
|
||||
new go_manticron_cube();
|
||||
new spell_magtheridon_blaze_target();
|
||||
new spell_magtheridon_shadow_grasp();
|
||||
new spell_magtheridon_shadow_grasp_visual();
|
||||
RegisterMagtheridonsLairCreatureAI(boss_magtheridon);
|
||||
RegisterMagtheridonsLairCreatureAI(npc_hellfire_channeler);
|
||||
RegisterMagtheridonsLairCreatureAI(npc_magtheridon_room);
|
||||
RegisterMagtheridonsLairGameObjectAI(go_manticron_cube);
|
||||
RegisterSpellScript(spell_magtheridon_blaze_target);
|
||||
RegisterSpellScript(spell_magtheridon_shadow_grasp);
|
||||
RegisterSpellScript(spell_magtheridon_shadow_grasp_visual);
|
||||
}
|
||||
|
||||
@@ -80,4 +80,7 @@ inline AI* GetMagtheridonsLairAI(T* obj)
|
||||
return GetInstanceAI<AI>(obj, MLScriptName);
|
||||
}
|
||||
|
||||
#define RegisterMagtheridonsLairCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetMagtheridonsLairAI)
|
||||
#define RegisterMagtheridonsLairGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetMagtheridonsLairAI)
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user