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Core/Spells: fixed typo in Long Arm of the Law's handling that was causing the talent to use spellId 1 instead of the specified spell
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@@ -717,7 +717,7 @@ class spell_pal_judgement : public SpellScript
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return;
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if (target && caster->GetExactDist2d(target) > 15.f)
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caster->CastSpell(SPELL_PALADIN_LONG_ARM_OF_THE_LAW, true);
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caster->CastSpell(nullptr, SPELL_PALADIN_LONG_ARM_OF_THE_LAW, true);
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}
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}
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