Core/Spells: fixed typo in Long Arm of the Law's handling that was causing the talent to use spellId 1 instead of the specified spell

This commit is contained in:
Ovahlord
2022-06-12 22:55:44 +02:00
parent a6b07c2c9d
commit 1383fa8379

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@@ -717,7 +717,7 @@ class spell_pal_judgement : public SpellScript
return;
if (target && caster->GetExactDist2d(target) > 15.f)
caster->CastSpell(SPELL_PALADIN_LONG_ARM_OF_THE_LAW, true);
caster->CastSpell(nullptr, SPELL_PALADIN_LONG_ARM_OF_THE_LAW, true);
}
}