Core/Players: Fixed value saved in characters.lastLoginBuild

This commit is contained in:
Shauren
2021-10-02 20:01:29 +02:00
parent 2d7af28e9f
commit 1440586be8

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@@ -20610,7 +20610,7 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba
stmt->setUInt32(index++, GetHonorLevel());
stmt->setUInt8(index++, m_activePlayerData->RestInfo[REST_TYPE_HONOR].StateID);
stmt->setFloat(index++, finiteAlways(_restMgr->GetRestBonus(REST_TYPE_HONOR)));
stmt->setUInt32(index++, realm.Build);
stmt->setUInt32(index++, sRealmList->GetMinorMajorBugfixVersionForBuild(realm.Build));
// Index
stmt->setUInt64(index, GetGUID().GetCounter());