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Core/Players: Fixed value saved in characters.lastLoginBuild
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@@ -20610,7 +20610,7 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba
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stmt->setUInt32(index++, GetHonorLevel());
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stmt->setUInt8(index++, m_activePlayerData->RestInfo[REST_TYPE_HONOR].StateID);
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stmt->setFloat(index++, finiteAlways(_restMgr->GetRestBonus(REST_TYPE_HONOR)));
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stmt->setUInt32(index++, realm.Build);
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stmt->setUInt32(index++, sRealmList->GetMinorMajorBugfixVersionForBuild(realm.Build));
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// Index
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stmt->setUInt64(index, GetGUID().GetCounter());
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