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Scripts/HoS: Update Krystallus to new model (#26421)
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@@ -49,167 +49,134 @@ enum Events
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EVENT_SHATTER
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};
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class boss_krystallus : public CreatureScript
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struct boss_krystallus : public BossAI
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{
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public:
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boss_krystallus() : CreatureScript("boss_krystallus") { }
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boss_krystallus(Creature* creature) : BossAI(creature, DATA_KRYSTALLUS) { }
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struct boss_krystallusAI : public BossAI
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void Reset() override
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{
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_Reset();
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}
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void JustEngagedWith(Unit* who) override
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{
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Talk(SAY_AGGRO);
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_BOULDER_TOSS, 3s, 9s);
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events.ScheduleEvent(EVENT_GROUND_SLAM, 15s, 18s);
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events.ScheduleEvent(EVENT_STOMP, 20s, 29s);
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if (IsHeroic())
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events.ScheduleEvent(EVENT_GROUND_SPIKE, 9s, 14s);
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}
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void UpdateAI(uint32 diff) override
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{
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// Return since we have no target
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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boss_krystallusAI(Creature* creature) : BossAI(creature, DATA_KRYSTALLUS) { }
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void Reset() override
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switch (eventId)
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{
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_Reset();
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case EVENT_BOULDER_TOSS:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
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DoCast(target, SPELL_BOULDER_TOSS);
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events.ScheduleEvent(EVENT_BOULDER_TOSS, 9s, 15s);
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break;
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case EVENT_GROUND_SPIKE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
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DoCast(target, SPELL_GROUND_SPIKE);
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events.ScheduleEvent(EVENT_GROUND_SPIKE, 12s, 17s);
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break;
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case EVENT_GROUND_SLAM:
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DoCast(me, SPELL_GROUND_SLAM);
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events.ScheduleEvent(EVENT_SHATTER, 10s);
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events.ScheduleEvent(EVENT_GROUND_SLAM, 15s, 18s);
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break;
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case EVENT_STOMP:
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DoCast(me, SPELL_STOMP);
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events.ScheduleEvent(EVENT_STOMP, 20s, 29s);
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break;
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case EVENT_SHATTER:
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DoCast(me, SPELL_SHATTER);
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break;
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default:
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break;
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}
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void JustEngagedWith(Unit* who) override
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{
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Talk(SAY_AGGRO);
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_BOULDER_TOSS, 3s, 9s);
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events.ScheduleEvent(EVENT_GROUND_SLAM, 15s, 18s);
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events.ScheduleEvent(EVENT_STOMP, 20s, 29s);
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if (IsHeroic())
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events.ScheduleEvent(EVENT_GROUND_SPIKE, 9s, 14s);
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}
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void UpdateAI(uint32 diff) override
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{
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// Return since we have no target
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_BOULDER_TOSS:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
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DoCast(target, SPELL_BOULDER_TOSS);
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events.ScheduleEvent(EVENT_BOULDER_TOSS, 9s, 15s);
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break;
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case EVENT_GROUND_SPIKE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
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DoCast(target, SPELL_GROUND_SPIKE);
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events.ScheduleEvent(EVENT_GROUND_SPIKE, 12s, 17s);
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break;
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case EVENT_GROUND_SLAM:
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DoCast(me, SPELL_GROUND_SLAM);
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events.ScheduleEvent(EVENT_SHATTER, 10s);
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events.ScheduleEvent(EVENT_GROUND_SLAM, 15s, 18s);
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break;
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case EVENT_STOMP:
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DoCast(me, SPELL_STOMP);
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events.ScheduleEvent(EVENT_STOMP, 20s, 29s);
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break;
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case EVENT_SHATTER:
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DoCast(me, SPELL_SHATTER);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetHallsOfStoneAI<boss_krystallusAI>(creature);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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};
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class spell_krystallus_shatter : public SpellScriptLoader
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class spell_krystallus_shatter : public SpellScript
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{
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public:
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spell_krystallus_shatter() : SpellScriptLoader("spell_krystallus_shatter") { }
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PrepareSpellScript(spell_krystallus_shatter);
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class spell_krystallus_shatter_SpellScript : public SpellScript
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Unit* target = GetHitUnit())
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{
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PrepareSpellScript(spell_krystallus_shatter_SpellScript);
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Unit* target = GetHitUnit())
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{
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target->RemoveAurasDueToSpell(SPELL_STONED);
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target->CastSpell(nullptr, SPELL_SHATTER_EFFECT, true);
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}
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_krystallus_shatter_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_krystallus_shatter_SpellScript();
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target->RemoveAurasDueToSpell(SPELL_STONED);
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target->CastSpell(nullptr, SPELL_SHATTER_EFFECT, true);
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}
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_krystallus_shatter::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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class spell_krystallus_shatter_effect : public SpellScriptLoader
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class spell_krystallus_shatter_effect : public SpellScript
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{
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public:
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spell_krystallus_shatter_effect() : SpellScriptLoader("spell_krystallus_shatter_effect") { }
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PrepareSpellScript(spell_krystallus_shatter_effect);
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class spell_krystallus_shatter_effect_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_krystallus_shatter_effect_SpellScript);
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void CalculateDamage()
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{
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if (!GetHitUnit())
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return;
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void CalculateDamage()
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{
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if (!GetHitUnit())
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return;
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float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
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if (!radius)
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return;
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float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
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if (!radius)
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return;
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float distance = GetCaster()->GetDistance2d(GetHitUnit());
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if (distance > 1.0f)
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SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
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}
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float distance = GetCaster()->GetDistance2d(GetHitUnit());
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if (distance > 1.0f)
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SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
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}
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void Register() override
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{
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OnHit += SpellHitFn(spell_krystallus_shatter_effect_SpellScript::CalculateDamage);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_krystallus_shatter_effect_SpellScript();
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}
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void Register() override
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{
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OnHit += SpellHitFn(spell_krystallus_shatter_effect::CalculateDamage);
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}
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};
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void AddSC_boss_krystallus()
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{
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new boss_krystallus();
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new spell_krystallus_shatter();
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new spell_krystallus_shatter_effect();
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RegisterHallsOfStoneCreatureAI(boss_krystallus);
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RegisterSpellScript(spell_krystallus_shatter);
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RegisterSpellScript(spell_krystallus_shatter_effect);
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}
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@@ -75,4 +75,6 @@ inline AI* GetHallsOfStoneAI(T* obj)
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return GetInstanceAI<AI>(obj, HoSScriptName);
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}
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#define RegisterHallsOfStoneCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetHallsOfStoneAI)
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#endif // HALLS_OF_STONE_H_
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