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Core/Unit: don't clear low health aura states on death
- Confirmed with sniffs, healthless states aren't cleared
- Prevents some procs from happening
Closes #19754
(cherry picked from commit 05b42eef7e)
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@@ -8726,8 +8726,6 @@ void Unit::setDeathState(DeathState s)
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if (s == JUST_DIED)
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{
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
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// remove aurastates allowing special moves
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ClearAllReactives();
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ClearDiminishings();
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