Core/Unit: don't clear low health aura states on death

- Confirmed with sniffs, healthless states aren't cleared
- Prevents some procs from happening

Closes #19754

(cherry picked from commit 05b42eef7e)
This commit is contained in:
ariel-
2017-05-14 06:11:49 -03:00
committed by funjoker
parent 058e880d55
commit 19eeca684f

View File

@@ -8726,8 +8726,6 @@ void Unit::setDeathState(DeathState s)
if (s == JUST_DIED)
{
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
// remove aurastates allowing special moves
ClearAllReactives();
ClearDiminishings();