Better way to fix 6416, with help from Maximius.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2009-12-06 01:01:40 +01:00
parent 3fc7c8cf95
commit 1b41af6ea8

View File

@@ -882,8 +882,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
itemSource = 1;
float Roll = rand_chance();
// check each explicitly chanced entry in the template and modify its chance based on quality
itr = ExplicitPossibleDrops.begin();
while (itr != ExplicitPossibleDrops.end())
for (itr = ExplicitPossibleDrops.begin(); itr != ExplicitPossibleDrops.end(); itr = ExplicitPossibleDrops.erase(itr))
{
if (itr->chance >= 100.0f)
{
@@ -897,7 +896,6 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
item = &*itr;
break;
}
itr = ExplicitPossibleDrops.erase(itr);
}
}
if (item == NULL && !EqualPossibleDrops.empty()) // If nothing selected yet - an item is taken from equal-chanced part