Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word. Corrected to "fixate".

fd33b1c follow-up
This commit is contained in:
Treeston
2018-05-04 21:56:48 +02:00
parent d9a2177e9c
commit 1d27f83bda
4 changed files with 31 additions and 31 deletions

View File

@@ -451,33 +451,33 @@ void ThreatManager::ClearAllThreat()
while (!_myThreatListEntries.empty());
}
void ThreatManager::FixtateTarget(Unit* target)
void ThreatManager::FixateTarget(Unit* target)
{
if (target)
{
auto it = _myThreatListEntries.find(target->GetGUID());
if (it != _myThreatListEntries.end())
{
_fixtateRef = it->second;
_fixateRef = it->second;
return;
}
}
_fixtateRef = nullptr;
_fixateRef = nullptr;
}
Unit* ThreatManager::GetFixtateTarget() const
Unit* ThreatManager::GetFixateTarget() const
{
if (_fixtateRef)
return _fixtateRef->GetVictim();
if (_fixateRef)
return _fixateRef->GetVictim();
else
return nullptr;
}
ThreatReference const* ThreatManager::ReselectVictim()
{
// fixtated target is always preferred
if (_fixtateRef && _fixtateRef->IsAvailable())
return _fixtateRef;
// fixated target is always preferred
if (_fixateRef && _fixateRef->IsAvailable())
return _fixateRef;
ThreatReference const* oldVictimRef = _currentVictimRef;
if (oldVictimRef && oldVictimRef->IsOffline())
@@ -725,8 +725,8 @@ void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid, bool sendRemove)
if (_currentVictimRef == ref)
_currentVictimRef = nullptr;
if (_fixtateRef == ref)
_fixtateRef = nullptr;
if (_fixateRef == ref)
_fixateRef = nullptr;
_sortedThreatList.erase(ref->_handle);
if (sendRemove && ref->IsAvailable())

View File

@@ -160,11 +160,11 @@ class TC_GAME_API ThreatManager
// Removes all targets from the threat list (will cause evade in UpdateVictim if called)
void ClearAllThreat();
// Fixtate on the passed target; this target will always be selected until the fixtate is cleared
// Fixate on the passed target; this target will always be selected until the fixate is cleared
// (if the target is not in the threat list, does nothing)
void FixtateTarget(Unit* target);
void ClearFixtate() { FixtateTarget(nullptr); }
Unit* GetFixtateTarget() const;
void FixateTarget(Unit* target);
void ClearFixate() { FixateTarget(nullptr); }
Unit* GetFixateTarget() const;
// sends SMSG_THREAT_UPDATE to all nearby clients (used by client to forward threat list info to addons)
void SendThreatListToClients() const;
@@ -210,7 +210,7 @@ class TC_GAME_API ThreatManager
std::unordered_map<ObjectGuid, ThreatReference*> _myThreatListEntries;
ThreatReference const* _currentVictimRef;
ThreatReference const* ReselectVictim();
ThreatReference const* _fixtateRef;
ThreatReference const* _fixateRef;
///== OTHERS' THREAT LISTS ==
void PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref);

View File

@@ -885,7 +885,7 @@ public:
handler->PSendSysMessage("%s (GUID %u, SpawnID %u) is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
count = 0;
Unit* fixtateVictim = mgr.GetFixtateTarget();
Unit* fixateVictim = mgr.GetFixateTarget();
for (ThreatReference const* ref : mgr.GetSortedThreatList())
{
Unit* unit = ref->GetVictim();
@@ -902,8 +902,8 @@ public:
onlineStr = "";
}
char const* tauntStr;
if (unit == fixtateVictim)
tauntStr = " [FIXTATE]";
if (unit == fixateVictim)
tauntStr = " [FIXATE]";
else
switch (ref->GetTauntState())
{

View File

@@ -89,8 +89,8 @@ enum Spells
// Anub'ar Skirmisher
SPELL_CHARGE = 52538,
SPELL_BACKSTAB = 52540,
SPELL_FIXTATE_TRIGGER = 52536,
SPELL_FIXTATE_TRIGGERED = 52537,
SPELL_FIXATE_TRIGGER = 52536,
SPELL_FIXATE_TRIGGERED = 52537,
// Anub'ar Shadowcaster
SPELL_SHADOW_BOLT = 52534,
@@ -755,7 +755,7 @@ class npc_anub_ar_skirmisher : public CreatureScript
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
if (spell->Id == SPELL_CHARGE && target)
DoCast(target, SPELL_FIXTATE_TRIGGER);
DoCast(target, SPELL_FIXATE_TRIGGER);
}
};
@@ -961,35 +961,35 @@ class spell_gatewatcher_subboss_trigger : public SpellScriptLoader
}
};
class spell_anub_ar_skirmisher_fixtate : public SpellScriptLoader
class spell_anub_ar_skirmisher_fixate : public SpellScriptLoader
{
public:
spell_anub_ar_skirmisher_fixtate() : SpellScriptLoader("spell_anub_ar_skirmisher_fixtate") { }
spell_anub_ar_skirmisher_fixate() : SpellScriptLoader("spell_anub_ar_skirmisher_fixate") { }
class spell_anub_ar_skirmisher_fixtate_SpellScript : public SpellScript
class spell_anub_ar_skirmisher_fixate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_anub_ar_skirmisher_fixtate_SpellScript);
PrepareSpellScript(spell_anub_ar_skirmisher_fixate_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_FIXTATE_TRIGGERED });
return ValidateSpellInfo({ SPELL_FIXATE_TRIGGERED });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(GetCaster(), SPELL_FIXTATE_TRIGGERED, true);
target->CastSpell(GetCaster(), SPELL_FIXATE_TRIGGERED, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_anub_ar_skirmisher_fixtate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_anub_ar_skirmisher_fixate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_anub_ar_skirmisher_fixtate_SpellScript();
return new spell_anub_ar_skirmisher_fixate_SpellScript();
}
};
@@ -1071,7 +1071,7 @@ void AddSC_boss_krik_thir()
new npc_gatewatcher_web_wrap();
new spell_gatewatcher_subboss_trigger();
new spell_anub_ar_skirmisher_fixtate();
new spell_anub_ar_skirmisher_fixate();
new spell_gatewatcher_web_wrap();
new achievement_watch_him_die();