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Core/Movement: Removed unneccessary z position adjustment
Closes #21872
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@@ -581,10 +581,7 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
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void PathGenerator::NormalizePath()
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{
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for (uint32 i = 0; i < _pathPoints.size(); ++i)
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{
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_pathPoints[i].z += _sourceUnit->GetCollisionHeight();
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_sourceUnit->UpdateAllowedPositionZ(_pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z);
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}
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}
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void PathGenerator::BuildShortcut()
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