Scripts/TotT: fixed a small logic mistake in loading Commander Ulthok's exit door on instance creation

This commit is contained in:
Ovahlord
2018-08-10 14:56:24 +02:00
parent 950b979ab7
commit 2597552bd4

View File

@@ -169,7 +169,7 @@ class instance_throne_of_the_tides : public InstanceMapScript
go->SendCustomAnim(0);
break;
case GO_DOODAD_ABYSSAL_MAW_DOOR_1:
if (_eventIndex == EVENT_INDEX_LADY_NAZJAR_GAUNTLET)
if (_eventIndex >= EVENT_INDEX_LADY_NAZJAR_GAUNTLET)
go->SetGoState(GO_STATE_ACTIVE);
break;
default: