Scripts/Pet: Update pet scripts to new register model (2/2) (#26662)

This commit is contained in:
offl
2021-07-11 14:56:06 +03:00
committed by GitHub
parent 51c94fed9a
commit 2681143141
3 changed files with 239 additions and 294 deletions

View File

@@ -42,169 +42,158 @@ enum MirrorImageTimers
TIMER_MIRROR_IMAGE_FIRE_BLAST = 6500
};
class npc_pet_mage_mirror_image : public CreatureScript
struct npc_pet_mage_mirror_image : ScriptedAI
{
public:
npc_pet_mage_mirror_image() : CreatureScript("npc_pet_mage_mirror_image") { }
const float CHASE_DISTANCE = 35.0f;
struct npc_pet_mage_mirror_imageAI : ScriptedAI
npc_pet_mage_mirror_image(Creature* creature) : ScriptedAI(creature) { }
void InitializeAI() override
{
Unit* owner = me->GetOwner();
if (!owner)
return;
// here mirror image casts on summoner spell (not present in client dbc) 49866
// here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcast by mirror images (stats related?)
// Clone Me!
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
}
// custom UpdateVictim implementation to handle special target selection
// we prioritize between things that are in combat with owner based on the owner's threat to them
bool UpdateVictim()
{
Unit* owner = me->GetOwner();
if (!owner)
return false;
if (!me->HasUnitState(UNIT_STATE_CASTING) && !me->IsInCombat() && !owner->IsInCombat())
return false;
Unit* currentTarget = me->GetVictim();
if (currentTarget && !CanAIAttack(currentTarget))
{
const float CHASE_DISTANCE = 35.0f;
npc_pet_mage_mirror_imageAI(Creature* creature) : ScriptedAI(creature) { }
void InitializeAI() override
{
Unit* owner = me->GetOwner();
if (!owner)
return;
// here mirror image casts on summoner spell (not present in client dbc) 49866
// here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcast by mirror images (stats related?)
// Clone Me!
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, true);
}
// custom UpdateVictim implementation to handle special target selection
// we prioritize between things that are in combat with owner based on the owner's threat to them
bool UpdateVictim()
{
Unit* owner = me->GetOwner();
if (!owner)
return false;
if (!me->HasUnitState(UNIT_STATE_CASTING) && !me->IsInCombat() && !owner->IsInCombat())
return false;
Unit* currentTarget = me->GetVictim();
if (currentTarget && !CanAIAttack(currentTarget))
{
me->InterruptNonMeleeSpells(true); // do not finish casting on invalid targets
me->AttackStop();
currentTarget = nullptr;
}
// don't reselect if we're currently casting anyway
if (currentTarget && me->HasUnitState(UNIT_STATE_CASTING))
return true;
Unit* selectedTarget = nullptr;
CombatManager const& mgr = owner->GetCombatManager();
if (mgr.HasPvPCombat())
{ // select pvp target
float minDistance = 0.0f;
for (auto const& pair : mgr.GetPvPCombatRefs())
{
Unit* target = pair.second->GetOther(owner);
if (target->GetTypeId() != TYPEID_PLAYER)
continue;
if (!CanAIAttack(target))
continue;
float dist = owner->GetDistance(target);
if (!selectedTarget || dist < minDistance)
{
selectedTarget = target;
minDistance = dist;
}
}
}
if (!selectedTarget)
{ // select pve target
float maxThreat = 0.0f;
for (auto const& pair : mgr.GetPvECombatRefs())
{
Unit* target = pair.second->GetOther(owner);
if (!CanAIAttack(target))
continue;
float threat = target->GetThreatManager().GetThreat(owner);
if (threat >= maxThreat)
{
selectedTarget = target;
maxThreat = threat;
}
}
}
if (!selectedTarget)
{
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return false;
}
if (selectedTarget != me->GetVictim())
AttackStartCaster(selectedTarget, CHASE_DISTANCE);
return true;
}
void UpdateAI(uint32 diff) override
{
Unit* owner = me->GetOwner();
if (!owner)
{
me->DespawnOrUnsummon();
return;
}
if (_fireBlastTimer)
{
if (_fireBlastTimer <= diff)
_fireBlastTimer = 0;
else
_fireBlastTimer -= diff;
}
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (!_fireBlastTimer)
{
DoCastVictim(SPELL_MAGE_FIRE_BLAST);
_fireBlastTimer = TIMER_MIRROR_IMAGE_FIRE_BLAST;
}
else
DoCastVictim(SPELL_MAGE_FROST_BOLT);
}
bool CanAIAttack(Unit const* who) const override
{
Unit* owner = me->GetOwner();
return owner && who->IsAlive() && me->IsValidAttackTarget(who) &&
!who->HasBreakableByDamageCrowdControlAura() &&
who->IsInCombatWith(owner) && ScriptedAI::CanAIAttack(who);
}
// Do not reload Creature templates on evade mode enter - prevent visual lost
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (me->IsInEvadeMode() || !me->IsAlive())
return;
Unit* owner = me->GetCharmerOrOwner();
me->CombatStop(true);
if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
}
}
uint32 _fireBlastTimer = 0;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_mage_mirror_imageAI(creature);
me->InterruptNonMeleeSpells(true); // do not finish casting on invalid targets
me->AttackStop();
currentTarget = nullptr;
}
// don't reselect if we're currently casting anyway
if (currentTarget && me->HasUnitState(UNIT_STATE_CASTING))
return true;
Unit* selectedTarget = nullptr;
CombatManager const& mgr = owner->GetCombatManager();
if (mgr.HasPvPCombat())
{ // select pvp target
float minDistance = 0.0f;
for (auto const& pair : mgr.GetPvPCombatRefs())
{
Unit* target = pair.second->GetOther(owner);
if (target->GetTypeId() != TYPEID_PLAYER)
continue;
if (!CanAIAttack(target))
continue;
float dist = owner->GetDistance(target);
if (!selectedTarget || dist < minDistance)
{
selectedTarget = target;
minDistance = dist;
}
}
}
if (!selectedTarget)
{ // select pve target
float maxThreat = 0.0f;
for (auto const& pair : mgr.GetPvECombatRefs())
{
Unit* target = pair.second->GetOther(owner);
if (!CanAIAttack(target))
continue;
float threat = target->GetThreatManager().GetThreat(owner);
if (threat >= maxThreat)
{
selectedTarget = target;
maxThreat = threat;
}
}
}
if (!selectedTarget)
{
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return false;
}
if (selectedTarget != me->GetVictim())
AttackStartCaster(selectedTarget, CHASE_DISTANCE);
return true;
}
void UpdateAI(uint32 diff) override
{
Unit* owner = me->GetOwner();
if (!owner)
{
me->DespawnOrUnsummon();
return;
}
if (_fireBlastTimer)
{
if (_fireBlastTimer <= diff)
_fireBlastTimer = 0;
else
_fireBlastTimer -= diff;
}
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (!_fireBlastTimer)
{
DoCastVictim(SPELL_MAGE_FIRE_BLAST);
_fireBlastTimer = TIMER_MIRROR_IMAGE_FIRE_BLAST;
}
else
DoCastVictim(SPELL_MAGE_FROST_BOLT);
}
bool CanAIAttack(Unit const* who) const override
{
Unit* owner = me->GetOwner();
return owner && who->IsAlive() && me->IsValidAttackTarget(who) &&
!who->HasBreakableByDamageCrowdControlAura() &&
who->IsInCombatWith(owner) && ScriptedAI::CanAIAttack(who);
}
// Do not reload Creature templates on evade mode enter - prevent visual lost
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (me->IsInEvadeMode() || !me->IsAlive())
return;
Unit* owner = me->GetCharmerOrOwner();
me->CombatStop(true);
if (owner && !me->HasUnitState(UNIT_STATE_FOLLOW))
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle());
}
}
uint32 _fireBlastTimer = 0;
};
void AddSC_mage_pet_scripts()
{
new npc_pet_mage_mirror_image();
RegisterCreatureAI(npc_pet_mage_mirror_image);
}

View File

@@ -32,63 +32,41 @@ enum PriestSpells
SPELL_PRIEST_LIGHTWELL_CHARGES = 59907
};
class npc_pet_pri_lightwell : public CreatureScript
struct npc_pet_pri_lightwell : public PassiveAI
{
public:
npc_pet_pri_lightwell() : CreatureScript("npc_pet_pri_lightwell") { }
npc_pet_pri_lightwell(Creature* creature) : PassiveAI(creature)
{
DoCast(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false);
}
struct npc_pet_pri_lightwellAI : public PassiveAI
{
npc_pet_pri_lightwellAI(Creature* creature) : PassiveAI(creature)
{
DoCast(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive())
return;
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive())
return;
me->CombatStop(true);
EngagementOver();
me->ResetPlayerDamageReq();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_pri_lightwellAI(creature);
}
me->CombatStop(true);
EngagementOver();
me->ResetPlayerDamageReq();
}
};
class npc_pet_pri_shadowfiend : public CreatureScript
struct npc_pet_pri_shadowfiend : public PetAI
{
public:
npc_pet_pri_shadowfiend() : CreatureScript("npc_pet_pri_shadowfiend") { }
npc_pet_pri_shadowfiend(Creature* creature) : PetAI(creature) { }
struct npc_pet_pri_shadowfiendAI : public PetAI
{
npc_pet_pri_shadowfiendAI(Creature* creature) : PetAI(creature) { }
void IsSummonedBy(WorldObject* summonerWO) override
{
Unit* summoner = summonerWO->ToUnit();
if (!summoner)
return;
void IsSummonedBy(WorldObject* summonerWO) override
{
Unit* summoner = summonerWO->ToUnit();
if (!summoner)
return;
if (summoner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND))
DoCastAOE(SPELL_PRIEST_SHADOWFIEND_DEATH);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_pri_shadowfiendAI(creature);
}
if (summoner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND))
DoCastAOE(SPELL_PRIEST_SHADOWFIEND_DEATH);
}
};
void AddSC_priest_pet_scripts()
{
new npc_pet_pri_lightwell();
new npc_pet_pri_shadowfiend();
RegisterCreatureAI(npc_pet_pri_lightwell);
RegisterCreatureAI(npc_pet_pri_shadowfiend);
}

View File

@@ -41,110 +41,88 @@ enum ShamanEvents
EVENT_SHAMAN_FIREBLAST = 3
};
class npc_pet_shaman_earth_elemental : public CreatureScript
struct npc_pet_shaman_earth_elemental : public ScriptedAI
{
public:
npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { }
npc_pet_shaman_earth_elemental(Creature* creature) : ScriptedAI(creature) { }
struct npc_pet_shaman_earth_elementalAI : public ScriptedAI
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
{
npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
{
DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 5s, 20s);
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_shaman_earth_elementalAI(creature);
DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 5s, 20s);
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
class npc_pet_shaman_fire_elemental : public CreatureScript
struct npc_pet_shaman_fire_elemental : public ScriptedAI
{
public:
npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { }
npc_pet_shaman_fire_elemental(Creature* creature) : ScriptedAI(creature) { }
struct npc_pet_shaman_fire_elementalAI : public ScriptedAI
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, 5s, 20s);
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, 5s, 20s);
_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
switch (eventId)
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, 5s, 20s);
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, 5s, 20s);
_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0s);
case EVENT_SHAMAN_FIRENOVA:
DoCastVictim(SPELL_SHAMAN_FIRENOVA);
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, 5s, 20s);
break;
case EVENT_SHAMAN_FIRESHIELD:
DoCastVictim(SPELL_SHAMAN_FIRESHIELD);
_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 2s);
break;
case EVENT_SHAMAN_FIREBLAST:
DoCastVictim(SPELL_SHAMAN_FIREBLAST);
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, 5s, 20s);
break;
default:
break;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHAMAN_FIRENOVA:
DoCastVictim(SPELL_SHAMAN_FIRENOVA);
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, 5s, 20s);
break;
case EVENT_SHAMAN_FIRESHIELD:
DoCastVictim(SPELL_SHAMAN_FIRESHIELD);
_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 2s);
break;
case EVENT_SHAMAN_FIREBLAST:
DoCastVictim(SPELL_SHAMAN_FIREBLAST);
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, 5s, 20s);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_shaman_fire_elementalAI(creature);
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
void AddSC_shaman_pet_scripts()
{
new npc_pet_shaman_earth_elemental();
new npc_pet_shaman_fire_elemental();
RegisterCreatureAI(npc_pet_shaman_earth_elemental);
RegisterCreatureAI(npc_pet_shaman_fire_elemental);
}