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Scripts/Icecrown Citadel: Fixed Sindragosa spawn after grid unload
ty sirikfoll :)
(cherry picked from commit 2994abeae6)
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@@ -1628,12 +1628,12 @@ public:
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}
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};
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class at_sindragosa_lair : public OnlyOnceAreaTriggerScript
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class at_sindragosa_lair : public AreaTriggerScript
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{
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public:
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at_sindragosa_lair() : OnlyOnceAreaTriggerScript("at_sindragosa_lair") { }
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at_sindragosa_lair() : AreaTriggerScript("at_sindragosa_lair") { }
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bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/, bool /*entered*/) override
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/, bool /*entered*/) override
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{
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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