Scripts/Icecrown Citadel: Fixed Sindragosa spawn after grid unload

ty sirikfoll :)

(cherry picked from commit 2994abeae6)
This commit is contained in:
Keader
2018-02-09 16:02:00 -02:00
committed by Shauren
parent ef710273d0
commit 299f22e3fc

View File

@@ -1628,12 +1628,12 @@ public:
}
};
class at_sindragosa_lair : public OnlyOnceAreaTriggerScript
class at_sindragosa_lair : public AreaTriggerScript
{
public:
at_sindragosa_lair() : OnlyOnceAreaTriggerScript("at_sindragosa_lair") { }
at_sindragosa_lair() : AreaTriggerScript("at_sindragosa_lair") { }
bool _OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/, bool /*entered*/) override
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/, bool /*entered*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
{