Core/Pets: Initialize pet level properly (stupid mistake), and set loaded XP after initialization is completed.

--HG--
branch : trunk
This commit is contained in:
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2010-10-10 05:50:40 +02:00
parent 91b48b33dc
commit 29bddfa50c

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@@ -230,7 +230,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here
SetCreatorGUID(owner->GetGUID());
SetLevel(petlevel);
InitStatsForLevel(petlevel);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
SynchronizeLevelWithOwner();
@@ -239,10 +239,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
SetCanModifyStats(true);
if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
{
InitStatsForLevel(petlevel);
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
}
else
{
uint32 savedhealth = fields[10].GetUInt32();