Scripts/Scarlet Monastery: Added dungeon encounter ids

This commit is contained in:
Shauren
2023-09-17 23:36:47 +02:00
parent 7d32674af6
commit 2b6f0c902f

View File

@@ -51,6 +51,17 @@ ObjectData const gameObjectData[] =
{ 0, 0 } // END
};
static constexpr DungeonEncounterData Encounters[] =
{
{ DATA_INTERROGATOR_VISHAS, { { 444 } } },
{ DATA_BLOODMAGE_THALNOS, { { 2818 } } },
{ DATA_HOUNDMASTER_LOKSEY, { { 446 } } },
{ DATA_ARCANIST_DOAN, { { 447 } } },
{ DATA_HEROD, { { 448 } } },
{ DATA_HIGH_INQUISITOR_FAIRBANKS, { { 449 } } },
{ DATA_MOGRAINE_AND_WHITE_EVENT, { { 450 } } },
};
class instance_scarlet_monastery : public InstanceMapScript
{
public:
@@ -63,6 +74,7 @@ class instance_scarlet_monastery : public InstanceMapScript
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadObjectData(creatureData, gameObjectData);
LoadDungeonEncounterData(Encounters);
_horsemanState = NOT_STARTED;
}