mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
Some misc streamlining/cleanup:
- std::chrono overloads for SummonCreature
- Removed misleading const qualifier from SummonCreature (it wasn't being honored)
- Rename parameters of SummonCreature to follow convention
- EventProcessor has a new method (AddEventAtOffset) that adds an event...at an offset. Genius.
PS: Hi there Keader.
(cherry picked from commit 76a4c7d974)
This commit is contained in:
@@ -110,29 +110,24 @@ void EventProcessor::KillAllEvents(bool force)
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m_events.clear();
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}
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void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
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void EventProcessor::AddEvent(BasicEvent* event, uint64 e_time, bool set_addtime)
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{
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if (set_addtime)
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Event->m_addTime = m_time;
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Event->m_execTime = e_time;
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m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
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event->m_addTime = m_time;
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event->m_execTime = e_time;
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m_events.insert(std::pair<uint64, BasicEvent*>(e_time, event));
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}
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void EventProcessor::ModifyEventTime(BasicEvent* Event, uint64 newTime)
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void EventProcessor::ModifyEventTime(BasicEvent* event, uint64 newTime)
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{
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for (auto itr = m_events.begin(); itr != m_events.end(); ++itr)
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{
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if (itr->second != Event)
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if (itr->second != event)
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continue;
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Event->m_execTime = newTime;
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event->m_execTime = newTime;
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m_events.erase(itr);
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m_events.insert(std::pair<uint64, BasicEvent*>(newTime, Event));
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m_events.insert(std::pair<uint64, BasicEvent*>(newTime, event));
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break;
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}
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}
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uint64 EventProcessor::CalculateTime(uint64 t_offset) const
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{
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return(m_time + t_offset);
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}
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@@ -19,6 +19,7 @@
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#define __EVENTPROCESSOR_H
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#include "Define.h"
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#include "Duration.h"
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#include <map>
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class EventProcessor;
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@@ -75,9 +76,10 @@ class TC_COMMON_API EventProcessor
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void Update(uint32 p_time);
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void KillAllEvents(bool force);
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void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
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void ModifyEventTime(BasicEvent* Event, uint64 newTime);
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uint64 CalculateTime(uint64 t_offset) const;
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void AddEvent(BasicEvent* event, uint64 e_time, bool set_addtime = true);
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void AddEventAtOffset(BasicEvent* event, Milliseconds const& offset) { AddEvent(event, CalculateTime(offset.count())); }
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void ModifyEventTime(BasicEvent* event, uint64 newTime);
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uint64 CalculateTime(uint64 t_offset) const { return m_time + t_offset; }
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std::multimap<uint64, BasicEvent*> const& GetEvents() const { return m_events; }
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protected:
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@@ -1822,13 +1822,13 @@ Scenario* WorldObject::GetScenario() const
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return nullptr;
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}
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TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 vehId /*= 0*/, bool visibleBySummonerOnly /*= false*/)
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TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, uint32 vehId /*= 0*/, bool visibleBySummonerOnly /*= false*/)
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{
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if (Map* map = FindMap())
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{
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if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, duration, ToUnit(), 0, vehId, visibleBySummonerOnly))
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if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit(), 0, vehId, visibleBySummonerOnly))
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{
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summon->SetTempSummonType(spwtype);
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summon->SetTempSummonType(despawnType);
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return summon;
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}
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}
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@@ -1836,17 +1836,13 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS
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return nullptr;
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}
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TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/, bool visibleBySummonerOnly /*= false*/)
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TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, bool visibleBySummonerOnly /*= false*/)
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{
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if (!x && !y && !z)
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{
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GetClosePoint(x, y, z, GetCombatReach());
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ang = GetOrientation();
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}
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Position pos;
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pos.Relocate(x, y, z, ang);
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return SummonCreature(id, pos, spwtype, despwtime, 0, visibleBySummonerOnly);
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if (!o)
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o = GetOrientation();
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return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime, 0, visibleBySummonerOnly);
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}
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GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime)
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@@ -19,6 +19,7 @@
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#define _OBJECT_H
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#include "Common.h"
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#include "Duration.h"
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#include "GridReference.h"
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#include "GridRefManager.h"
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#include "ModelIgnoreFlags.h"
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@@ -503,8 +504,9 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
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Scenario* GetScenario() const;
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TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0, bool visibleBySummonerOnly = false);
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TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, bool visibleBySummonerOnly = false);
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TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, bool visibleBySummonerOnly = false);
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TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0, bool visibleBySummonerOnly = false) { SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, visibleBySummonerOnly); }
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TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, bool visibleBySummonerOnly = false);
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GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */);
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GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */);
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Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr);
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