Core/Packets: Remove incorrect if clause blocking InCompleteEmote being sent

This commit is contained in:
funjoker
2021-06-22 23:42:12 +02:00
parent 0ec0947a06
commit 2d78058a19

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@@ -547,11 +547,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU
packet.CompletionText = requestItemsText;
packet.QuestID = quest->GetQuestId();
packet.QuestGiverGUID = npcGUID;
// There are no delays in any 4.x quest sniffs sent so we skip them and send them as 0
if (canComplete)
packet.CompEmoteType = canComplete ? quest->GetCompleteEmote() : quest->GetIncompleteEmote();
packet.CompEmoteType = canComplete ? quest->GetCompleteEmote() : quest->GetIncompleteEmote();
packet.AutoLaunched = autoLaunched;
packet.QuestFlags = quest->GetFlags();
packet.SuggestPartyMembers = quest->GetSuggestedPlayers();