Core/GameObject: Fix wrong calculation of the spellfous distance

Closes #24177

(cherry picked from commit 828987a46a)
This commit is contained in:
Killyana
2020-02-19 17:44:45 +01:00
committed by Shauren
parent 6d9500912c
commit 2de20560fe

View File

@@ -733,7 +733,7 @@ namespace Trinity
if (!go->isSpawned())
return false;
float const dist = go->GetGOInfo()->GetSpellFocusRadius() / 2.f;
float const dist = go->GetGOInfo()->GetSpellFocusRadius();
return go->IsWithinDistInMap(_caster, dist);
}