mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/PacketIO: Fixed ScenarioState packet structure (#27880)
This commit is contained in:
@@ -46,6 +46,7 @@ WorldPacket const* WorldPackets::Scenario::ScenarioState::Write()
|
||||
_worldPacket << uint32(BonusObjectives.size());
|
||||
_worldPacket << uint32(PickedSteps.size());
|
||||
_worldPacket << uint32(Spells.size());
|
||||
_worldPacket << PlayerGUID;
|
||||
|
||||
for (uint32 i = 0; i < PickedSteps.size(); ++i)
|
||||
_worldPacket << uint32(PickedSteps[i]);
|
||||
|
||||
@@ -59,6 +59,7 @@ namespace WorldPackets
|
||||
std::vector<BonusObjectiveData> BonusObjectives;
|
||||
std::vector<uint32> PickedSteps;
|
||||
std::vector<ScenarioSpellUpdate> Spells;
|
||||
ObjectGuid PlayerGUID;
|
||||
bool ScenarioComplete = false;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user