Core/PacketIO: Fixed ScenarioState packet structure (#27880)

This commit is contained in:
Krudor
2022-03-22 20:35:39 +01:00
committed by GitHub
parent 6cd44e6ca8
commit 2ec461c547
2 changed files with 2 additions and 0 deletions

View File

@@ -46,6 +46,7 @@ WorldPacket const* WorldPackets::Scenario::ScenarioState::Write()
_worldPacket << uint32(BonusObjectives.size());
_worldPacket << uint32(PickedSteps.size());
_worldPacket << uint32(Spells.size());
_worldPacket << PlayerGUID;
for (uint32 i = 0; i < PickedSteps.size(); ++i)
_worldPacket << uint32(PickedSteps[i]);

View File

@@ -59,6 +59,7 @@ namespace WorldPackets
std::vector<BonusObjectiveData> BonusObjectives;
std::vector<uint32> PickedSteps;
std::vector<ScenarioSpellUpdate> Spells;
ObjectGuid PlayerGUID;
bool ScenarioComplete = false;
};