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https://github.com/TrinityCore/TrinityCore.git
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Fix some code style issues in previous PR merge
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@@ -110,6 +110,7 @@ void CombatAI::UpdateAI(const uint32 diff)
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else
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DoMeleeAttackIfReady();
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}
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void CombatAI::SpellInterrupted(uint32 spellId, uint32 unTimeMs)
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{
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events.RescheduleEvent(spellId, unTimeMs);
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@@ -241,9 +241,9 @@ class UnitAI
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// Called when the unit heals
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virtual void HealDone(Unit* /*done_to*/, uint32& /*addhealth*/) {}
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// Called when a spell is interrupted by Spell::EffectInterruptCast
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// Use to reschedule next planned cast of spell.
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/// Called when a spell is interrupted by Spell::EffectInterruptCast
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/// Use to reschedule next planned cast of spell.
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virtual void SpellInterrupted(uint32 /*spellId*/, uint32 /*unTimeMs*/) {}
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void AttackStartCaster(Unit* victim, float dist);
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@@ -1308,7 +1308,7 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
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//Silenced so we can't cast
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if (!triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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return false;
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//Check for power
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if (!triggered && me->GetPower((Powers)spell->PowerType) < spell->CalcPowerCost(me, spell->GetSchoolMask()))
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return false;
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@@ -1316,7 +1316,7 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
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//Unit is out of range of this spell
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if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false)))
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return false;
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//Spell is on cooldown
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if (me->HasSpellCooldown(spell->Id))
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return false;
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@@ -2238,7 +2238,7 @@ void Creature::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs
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{
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if (m_spells[i] == 0)
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continue;
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uint32 unSpellId = m_spells[i];
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId);
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if (!spellInfo)
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@@ -2257,10 +2257,9 @@ void Creature::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs
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if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetCreatureSpellCooldownDelay(unSpellId) < unTimeMs)
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{
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_AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS);
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if(UnitAI *ai = GetAI())
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if (UnitAI* ai = GetAI())
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ai->SpellInterrupted(unSpellId, unTimeMs);
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}
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}
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}
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@@ -540,13 +540,13 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
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void AddCreatureSpellCooldown(uint32 spellid);
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bool HasSpellCooldown(uint32 spell_id) const;
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bool HasCategoryCooldown(uint32 spell_id) const;
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uint32 GetCreatureSpellCooldownDelay(uint32 spell_id) const
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uint32 GetCreatureSpellCooldownDelay(uint32 spellId) const
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{
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CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
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CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId);
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time_t t = time(NULL);
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return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0);
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}
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virtual void ProhibitSpellSchool(SpellSchoolMask, uint32);
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virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
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bool HasSpell(uint32 spellID) const;
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@@ -2066,7 +2066,7 @@ void Pet::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
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_AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS);
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}
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}
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if(Player *owner = GetOwner())
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if (Player* owner = GetOwner())
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owner->GetSession()->SendPacket(&data);
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}
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@@ -200,7 +200,7 @@ class Pet : public Guardian
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bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
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bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
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void CleanupActionBar();
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virtual void ProhibitSpellSchool(SpellSchoolMask, uint32);
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virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
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PetSpellMap m_spells;
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AutoSpellList m_autospells;
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