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Force casting like in original script version. thanks Manuel for the info ;D
--HG-- branch : trunk
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@@ -141,7 +141,7 @@ struct TRINITY_DLL_DECL boss_anub_arakAI : public ScriptedAI
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{
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(target, HEROIC(SPELL_IMPALE,H_SPELL_IMPALE));
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m_creature->CastSpell(target, HEROIC(SPELL_IMPALE,H_SPELL_IMPALE), true);
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SPELL_IMPALE_Timer = 9000;
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}else SPELL_IMPALE_Timer -= diff;
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