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Core/Spells: send reflect status in SpellGo only when the miss reason is SPELL_MISS_REFLECT
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@@ -104,7 +104,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellHitInfo cons
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{
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data << missTarget.MissTarget;
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data << uint8(missTarget.Reason);
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if (missTarget.ReflectStatus)
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if (missTarget.Reason == SPELL_MISS_REFLECT)
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data << uint8(missTarget.ReflectStatus);
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}
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return data;
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