mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-27 20:32:21 +01:00
Merge pull request #10624 from jackpoz/instancesavemgr
Core/Instances: Fix mutex released after being deleted
This commit is contained in:
@@ -156,14 +156,14 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
delete itr->second;
|
||||
itr->second->SetToDelete(true);
|
||||
m_instanceSaveById.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset)
|
||||
: m_resetTime(resetTime), m_instanceid(InstanceId), m_mapid(MapId),
|
||||
m_difficulty(difficulty), m_canReset(canReset)
|
||||
m_difficulty(difficulty), m_canReset(canReset), m_toDelete(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -81,10 +81,29 @@ class InstanceSave
|
||||
/* online players bound to the instance (perm/solo)
|
||||
does not include the members of the group unless they have permanent saves */
|
||||
void AddPlayer(Player* player) { TRINITY_GUARD(ACE_Thread_Mutex, _lock); m_playerList.push_back(player); }
|
||||
bool RemovePlayer(Player* player) { TRINITY_GUARD(ACE_Thread_Mutex, _lock); m_playerList.remove(player); return UnloadIfEmpty(); }
|
||||
bool RemovePlayer(Player* player)
|
||||
{
|
||||
_lock.acquire();
|
||||
m_playerList.remove(player);
|
||||
bool isStillValid = UnloadIfEmpty();
|
||||
_lock.release();
|
||||
|
||||
//delete here if needed, after releasing the lock
|
||||
if(m_toDelete)
|
||||
delete this;
|
||||
|
||||
return isStillValid;
|
||||
}
|
||||
/* all groups bound to the instance */
|
||||
void AddGroup(Group* group) { m_groupList.push_back(group); }
|
||||
bool RemoveGroup(Group* group) { m_groupList.remove(group); return UnloadIfEmpty(); }
|
||||
bool RemoveGroup(Group* group)
|
||||
{
|
||||
m_groupList.remove(group);
|
||||
bool isStillValid = UnloadIfEmpty();
|
||||
if(m_toDelete)
|
||||
delete this;
|
||||
return isStillValid;
|
||||
}
|
||||
|
||||
/* instances cannot be reset (except at the global reset time)
|
||||
if there are players permanently bound to it
|
||||
@@ -96,6 +115,12 @@ class InstanceSave
|
||||
but that would depend on a lot of things that can easily change in future */
|
||||
Difficulty GetDifficulty() const { return m_difficulty; }
|
||||
|
||||
/* used to flag the InstanceSave as to be deleted, so the caller can delete it */
|
||||
void SetToDelete(bool toDelete)
|
||||
{
|
||||
m_toDelete = toDelete;
|
||||
}
|
||||
|
||||
typedef std::list<Player*> PlayerListType;
|
||||
typedef std::list<Group*> GroupListType;
|
||||
private:
|
||||
@@ -110,6 +135,7 @@ class InstanceSave
|
||||
uint32 m_mapid;
|
||||
Difficulty m_difficulty;
|
||||
bool m_canReset;
|
||||
bool m_toDelete;
|
||||
|
||||
ACE_Thread_Mutex _lock;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user