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Core/Achievement: correctly credit progress for skill-related achievements when learning a new skill. (#23249)
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@@ -6065,8 +6065,6 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
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SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, maxVal);
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UpdateSkillEnchantments(id, currVal, newVal);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
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// insert new entry or update if not deleted old entry yet
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if (itr != mSkillStatus.end())
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@@ -6098,6 +6096,8 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
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// Learn all spells for skill
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LearnSkillRewardedSpells(id, newVal);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
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return;
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}
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}
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