Core/Movement: spline chains will now properly handle flying spline chains

This commit is contained in:
Ovahlord
2019-07-08 21:03:33 +02:00
parent 8a0dc8fb1f
commit 3b5c7f40e2

View File

@@ -34,7 +34,16 @@ uint32 SplineChainMovementGenerator::SendPathSpline(Unit* me, float velocity, Mo
if (velocity > 0.f)
init.SetVelocity(velocity);
init.SetWalk(_walk);
if (me->IsFlying())
{
init.SetFly();
init.SetUncompressed();
init.SetSmooth();
}
else
init.SetWalk(_walk);
return init.Launch();
}