Fine, this time I actually built it. Promise.

This commit is contained in:
treeston
2016-09-09 19:48:31 +02:00
committed by Aokromes
parent 008bbdbc47
commit 40d0fcfae6

View File

@@ -1605,7 +1605,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map)
{
ASSERT(cTemplate);
ASSERT(actTemplate);
CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry);
GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true);