Core/Loot: revert unique item check introduced in ea69115.

Proven to be wrong in its current form. Will reintroduce later either in the same method or via db conditions.
This commit is contained in:
SnapperRy
2016-10-12 00:13:46 +02:00
parent fffeae0da2
commit 41445e0d3e

View File

@@ -394,10 +394,6 @@ bool LootItem::AllowedForPlayer(Player const* player) const
if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid)))
return false;
// Don't show non-epic and non-legendary bind-when-picked-up unique items if player already has the maximum allowed quantity.
if (pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->Quality < ITEM_QUALITY_EPIC && pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount)
return false;
return true;
}