Core/Taxis: small codestyle cleanup for TaxiNodes iterator

This commit is contained in:
Ovahlord
2019-01-08 20:57:02 +01:00
parent 730cfcfde5
commit 44a82b3bc2

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@@ -37,7 +37,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level
uint32 team = Player::TeamForRace(race);
// Patch 4.2: players will now unlock all taxi nodes within the recommended level range of the player
for (TaxiNodesEntry* itr : sTaxiNodesStore)
for (TaxiNodesEntry const* itr : sTaxiNodesStore)
{
// Skip scripted and debug nodes
if (itr->Flags == TAXI_NODE_FLAG_SCRIPT)