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Core/Taxis: small codestyle cleanup for TaxiNodes iterator
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@@ -37,7 +37,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level
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uint32 team = Player::TeamForRace(race);
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// Patch 4.2: players will now unlock all taxi nodes within the recommended level range of the player
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for (TaxiNodesEntry* itr : sTaxiNodesStore)
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for (TaxiNodesEntry const* itr : sTaxiNodesStore)
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{
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// Skip scripted and debug nodes
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if (itr->Flags == TAXI_NODE_FLAG_SCRIPT)
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