Core/Phases: Rebuild the terrain swaps whenever a quest's status changes.

Author: @Subv
This commit is contained in:
Discover-
2014-10-28 16:03:21 +01:00
parent cea5a909df
commit 45f81bcf44

View File

@@ -16122,6 +16122,8 @@ void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*=
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
}
RebuildTerrainSwaps();
if (update)
SendQuestUpdate(questId);