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Remove combo points on a creature when it evades (#26836)
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@@ -303,7 +303,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
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}
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me->RemoveAurasOnEvade();
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me->ClearComboPointHolders(); // Remove all combo points targeting this unit
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me->CombatStop(true);
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me->LoadCreaturesAddon();
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me->SetLootRecipient(nullptr);
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