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Core/Spells: fixed Deep Wounds not taking offhand weapon damage into account but instead adding mainhand weapon damage twice
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@@ -285,7 +285,7 @@ class spell_warr_deep_wounds : public SpellScriptLoader
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if (mainhandWeapon)
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damage += (mainhandWeapon->GetTemplate()->DamageMin + mainhandWeapon->GetTemplate()->DamageMax) * 0.5f;
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if (offhandWeapon)
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damage += (mainhandWeapon->GetTemplate()->DamageMin + mainhandWeapon->GetTemplate()->DamageMax) * 0.5f;
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damage += (offhandWeapon->GetTemplate()->DamageMin + offhandWeapon->GetTemplate()->DamageMax) * 0.5f;
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damage = CalculatePct(damage, 16 * GetSpellInfo()->GetRank());
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