Core/Spells: fixed Deep Wounds not taking offhand weapon damage into account but instead adding mainhand weapon damage twice

This commit is contained in:
Ovahlord
2019-07-25 23:24:12 +02:00
parent ea7027f8e6
commit 462e1e6ac9

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@@ -285,7 +285,7 @@ class spell_warr_deep_wounds : public SpellScriptLoader
if (mainhandWeapon)
damage += (mainhandWeapon->GetTemplate()->DamageMin + mainhandWeapon->GetTemplate()->DamageMax) * 0.5f;
if (offhandWeapon)
damage += (mainhandWeapon->GetTemplate()->DamageMin + mainhandWeapon->GetTemplate()->DamageMax) * 0.5f;
damage += (offhandWeapon->GetTemplate()->DamageMin + offhandWeapon->GetTemplate()->DamageMax) * 0.5f;
damage = CalculatePct(damage, 16 * GetSpellInfo()->GetRank());