Core/Creatures: Make use of delay parameter for TempSummon case in Creature::DespawnOrUnsummon

This commit is contained in:
Shauren
2011-03-07 21:25:34 +01:00
parent e1ac75afe2
commit 4bed6b7831

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@@ -1664,7 +1664,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn)
void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/)
{
if (TempSummon* summon = this->ToTempSummon())
summon->UnSummon();
summon->UnSummon(msTimeToDespawn);
else
ForcedDespawn(msTimeToDespawn);
}