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Core/Battlegrounds: Properly readd player to Battleground containers after a login.
Closes #16141
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@@ -1201,7 +1201,7 @@ void Battleground::EventPlayerLoggedIn(Player* player)
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}
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}
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m_Players[guid].OfflineRemoveTime = 0;
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PlayerAddedToBGCheckIfBGIsRunning(player);
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AddPlayer(player);
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// if battleground is starting, then add preparation aura
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// we don't have to do that, because preparation aura isn't removed when player logs out
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}
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